Commit graph

42 commits

Author SHA1 Message Date
LevelX2
097a8ce0dd Some rework to end turn logic and removing of stack objects (related to #2977). 2017-04-02 15:18:50 +02:00
ingmargoudt
594ffa2754 rewrote some streams and optionals 2017-04-01 22:45:40 +02:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
LevelX2
c042d50ec7 Fixed a bug that fizzling spell copies let also wrongly fizzle the original spell on the stack the copy was made from. 2017-03-11 12:00:05 +01:00
Nathaniel Brandes
900d68f77d Fix CMC for flashbacked cards.
This should fix Conflagate/Chalice of the Void interaction.
2017-03-09 23:32:42 -08:00
ingmargoudt
5a57731968 added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call 2017-03-04 00:16:36 +01:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
ingmargoudt
d01aed42ed change enum equals to == 2017-03-01 15:05:44 +01:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
cec9d00a59 * Fixed that non creature spells with morph could not be countered with Remove if cast with morph. 2017-01-24 23:08:47 +01:00
LevelX2
75cbfdf3b9 * Some changes to EnterTheBattlefield events, some other fixes (fixes #2765). 2017-01-15 15:22:33 +01:00
LevelX2
d1af9b0b85 * Fixed a problem of the improvise ability that prevented to pay costs during the resolution of the spell cast using improvise (e.g. Metallic Rebike). 2017-01-13 23:02:21 +01:00
LevelX2
c2852ca233 [AER] Added Battke at the Bridge. 2016-12-31 17:00:00 +01:00
LevelX2
ecc18072cf Cyclopean Tomb - Update. 2016-12-28 02:02:57 +01:00
Neil Gentleman
592cd55518 remove unused method Card.build() 2016-10-30 23:47:01 -07:00
LevelX2
97b872d926 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-22 10:38:10 +02:00
LevelX2
ee96531de5 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-21 00:15:41 +02:00
LevelX2
24fc597fe5 Fixed mode handling for modes that can be selected multiple times. 2016-10-03 19:41:46 +02:00
LevelX2
86648c7190 * Reworked some parts of transform handling. Fixes #2396. 2016-09-28 17:02:37 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
0a5a073637 * Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis). 2016-09-15 17:34:25 +02:00
Samuel Sandeen
cdff9bae78 Add Event to the signature of updateZoneChangeCounter.
This is required to Implement Skullbriar, the Walking Grave
2016-09-10 17:45:26 -04:00
Mark Langen
b549dfe0dc Added frameStyle Characteristic for cards
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.

* Added getFrameStyle() getter to Card interface.

* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
Samuel Sandeen
bec11804f5 Make the handling of counters more consistent.
This dramatically reduces the code duplication around counters handling.
2016-09-03 16:52:41 -04:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc Merge remote-tracking branch 'magefree/master' 2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0 Merged up to current 2016-09-01 15:44:14 -06:00
spjspj
0f043d480d spjspj - Implement new method for image generation of tokens. 2016-09-01 17:11:12 +10:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
058d25fa56 * Added return code to addCounter method. 2016-08-11 17:40:51 +02:00
LevelX2
7a4b358f8a * Fixed CMC for spells (Escalate is not calculated correctly when more than 1 mode is chosen) fixes #2143. 2016-08-06 13:16:49 +02:00
fwannmacher
10778cdd6b - Converted CardImpl.cardNumber from int to String
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
Nathaniel Brandes
95b2d76ab1 Fix countering of spell copies. 2016-05-18 02:33:16 -07:00
emerald000
9d380331d7 Removed choices that should not be made while casting of a spell.
For example: color choices for protection abilities.
2016-04-28 01:32:48 -04:00
emerald000
8823839a42 Added framework method for copying a StackAbility without casting it.
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
LevelX2
6726f48669 * Fixed a bug of spell copy that caused that added spliced spells were not copied. 2016-02-14 13:42:46 +01:00
LevelX2
35c672fa7a * Hinder - Fixed that the countered spell was always moved to top of library. 2015-12-31 12:45:58 +01:00
poixen
46eb6c0525 Restructured Mage module 2015-11-29 21:56:49 +01:00
Renamed from Mage/src/mage/game/stack/Spell.java (Browse further)