* added additional and improved timing options for pick timeouts (x1.0, x1.5, x2.0, see #8033);
* added pick timing info in tables list (info column);
* fixed that booster draft starts with wrong pick timeout (#8036);
* removed and renamed SubTypeList
* updated subtype test
* refactored Changeling to be an ability that actually does something
* moved isAllCreatureTypes into SubTypes class
* renamed copyTo method to copyFrom
* added removeAllCreatureTypes where usable
* replaced some subtype methods
* replaced some more subtype methods
* replaced subtype mass add/remove methods
* updated more subtype methods
* fixed some errors
* made common shared creature type predicate
* refactored another card involving subtypes
* Added usage of object attribute in subTypes's write operations;
* Refactor: use same param styles in subtype methods
* Refactor: simplified usage of copy appliers;
* Refactor: fixed code usage in CopyApplier
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
two draft quality of life improvements for situations when real players
quit or go afk.
1. made the draftbot lean on rarity for card ratings. this helps make
the draftbots behave and not just pass bombs to the human players.
2. changed the draft autopick that happens when the timer runs out and
the player hasn't selected anything. I changed it to pick the last card
in the pack, which should be the rarest, so basically it raredrafts.
again making it so AFK players aren't just feeding real live human
players the best cards.
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.