Oleg Agafonov
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367a1fd189
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Added ConditionalPreventionEffect to support prevention effects with conditions (#5738)
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2019-05-01 12:49:19 +04:00 |
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Oleg Agafonov
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534037e095
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* Until end of your turn - fixed that effects discarded too early in multiplayer games (#5759, #5676);
Tests: added dozen tests for end of turn effects and related cards.
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2019-04-28 11:27:08 +04:00 |
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Oleg Agafonov
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081ac7ca3c
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Fixed Single Combat that it does not prevent cast on next turn;
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2019-04-23 16:05:34 +04:00 |
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igoudt
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dcb1affb9d
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use isActivePlayer where possible, some minor text fixes
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2018-06-29 21:18:05 +02:00 |
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GrayedFox
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3953f3dbdd
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remove all MIT copyright notices from files
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2018-06-02 17:59:49 +02:00 |
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Evan Kranzler
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d645c1a5d8
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Implemented Will Kenrith
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2018-05-21 19:59:17 -04:00 |
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LevelX2
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b9dff66fcb
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* Kormus Bell - Fixed a bug with order land type changing effects are applied (fixes #3470).
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2017-07-28 16:56:31 +02:00 |
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LevelX2
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ffd0c24c9c
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Some minor changes.
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2017-07-28 12:21:52 +02:00 |
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ingmargoudt
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972ed6a3f2
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changed enum comparison to ==.
isDependentTo returns empty set rather than null
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2017-02-19 23:38:47 +01:00 |
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spjspj
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51a1c8d345
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spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies of ContinuousEffect weren't having dependendToType set (was defaulting to null). Add addDependencyType to UrborgTombOfYawgmoth and setDependedToType to KormusBell.
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2016-06-14 22:30:06 +10:00 |
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Kenny Wottrich
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f3c83d54f5
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Remove Unused Imports
Delete unused java imports that cause compiler warnings
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2016-04-24 19:50:29 -05:00 |
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LevelX2
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436c82d25a
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* Manor Gargoyle - Fixed that the lose of defender ability did not stop it having indestructibility.
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2016-03-12 10:31:12 +01:00 |
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LevelX2
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6b643fbda8
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* Fixed that some P/T settings were handled as character defining abilities but they were not.
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2015-12-31 18:25:51 +01:00 |
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poixen
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46eb6c0525
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Restructured Mage module
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2015-11-29 21:56:49 +01:00 |
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