Use AttachedToAttachedPredicate from 49a3b11 for GolemSkinGauntlets and BrassKnuckles, improve GolemSkinGauntletsTest

This commit is contained in:
Steven Knipe 2025-09-13 17:59:29 -07:00
parent 49d65c1a88
commit ff5e7f2d16
3 changed files with 40 additions and 98 deletions

View file

@ -2,8 +2,6 @@ package org.mage.test.cards.abilities.equipped;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -19,27 +17,24 @@ public class GolemSkinGauntletsTest extends CardTestPlayerBase {
@Test
public void testBoostOnEquip() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
// Equipped creature doesn't untap during its controller's untap step.
// Equipped creature has "{T}: This creature deals 2 damage to any target."
// Equip {4)
addCard(Zone.BATTLEFIELD, playerA, "Heavy Arbalest");
addCard(Zone.BATTLEFIELD, playerA, "Golem-Skin Gauntlets");
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.BATTLEFIELD, playerA, "Heavy Arbalest"); // Equip {4}
addCard(Zone.BATTLEFIELD, playerA, "Golem-Skin Gauntlets"); // +1/+0 per attached equipment, Equip {2}
addCard(Zone.BATTLEFIELD, playerA, "Shuko"); // +1/+0, Equip {0}
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard"); // Creature 2/1
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {4}", "Elite Vanguard");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {2}", "Elite Vanguard");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPT("Gauntlets equipped", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard", 4, 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip {0}", "Elite Vanguard");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
setStrictChooseMode(true);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
Permanent eliteVanguard = getPermanent("Elite Vanguard", playerA.getId());
Assert.assertTrue(eliteVanguard.getAttachments().size() == 2);
Assert.assertEquals(4, eliteVanguard.getPower().getValue());
Assert.assertEquals(1, eliteVanguard.getToughness().getValue());
assertPowerToughness(playerA, "Elite Vanguard", 6, 1);
}
}