fix Mindbreak Trap compile and [RAV] Vinelasher Kudzu

This commit is contained in:
Loki 2011-10-10 20:34:50 +03:00
parent be10da27b8
commit ff4c99f12d
2 changed files with 96 additions and 1 deletions

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@ -0,0 +1,95 @@
/*
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package mage.sets.ravnika;
import java.util.UUID;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
/**
*
* @author Loki
*/
public class VinelasherKudzu extends CardImpl<VinelasherKudzu> {
public VinelasherKudzu(UUID ownerId) {
super(ownerId, 189, "Vinelasher Kudzu", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.expansionSetCode = "RAV";
this.subtype.add("Plant");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
this.addAbility(new VinelasherKudzuAbility());
}
public VinelasherKudzu(final VinelasherKudzu card) {
super(card);
}
@Override
public VinelasherKudzu copy() {
return new VinelasherKudzu(this);
}
}
class VinelasherKudzuAbility extends LandfallAbility {
VinelasherKudzuAbility() {
super(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
}
public VinelasherKudzuAbility(final VinelasherKudzuAbility ability) {
super(ability);
}
@Override
public String getRule() {
return "Whenever a land enters the battlefield under your control, put a +1/+1 counter on {this}.";
}
@Override
public LandfallAbility copy() {
return new VinelasherKudzuAbility(this);
}
}

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@ -160,7 +160,7 @@ class MindbreakEffect extends OneShotEffect<MindbreakEffect>{
@Override
public boolean apply(Game game, Ability source) {
TargetSpell target = new TargetSpell(new FilterSpell("spell to exile"));
while(game.getPlayer(source.getControllerId()).choose(Outcome.Exile, target, game)){
while(game.getPlayer(source.getControllerId()).choose(Outcome.Exile, target, source.getSourceId(), game)){
game.getStack().getSpell(target.getFirstTarget()).moveToExile(null, null, source.getId(), game);
target.clearChosen();
}