Fixed NPE errors on empty sourceId in mage reference object;

This commit is contained in:
Oleg Agafonov 2020-03-07 00:24:16 +04:00
parent cb8d4dc340
commit ff3df35467
5 changed files with 32 additions and 25 deletions

View file

@ -5,10 +5,6 @@
*/
package mage.target.targetpointer;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.cards.Card;
@ -16,8 +12,12 @@ import mage.cards.Cards;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class FixedTargets implements TargetPointer {
@ -75,9 +75,9 @@ public class FixedTargets implements TargetPointer {
@Override
public List<UUID> getTargets(Game game, Ability source) {
// check target not changed zone
List<UUID> list = new ArrayList<>(1);
List<UUID> list = new ArrayList<>();
for (MageObjectReference mor : targets) {
if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
if (mor.getSourceId() != null && game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
list.add(mor.getSourceId());
}
}