forked from External/mage
[PIP] Implement Charisma Bobblehead
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56
Mage.Sets/src/mage/cards/c/CharismaBobblehead.java
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56
Mage.Sets/src/mage/cards/c/CharismaBobblehead.java
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.permanent.token.SoldierToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CharismaBobblehead extends CardImpl {
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(
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new FilterControlledPermanent(SubType.BOBBLEHEAD, "Bobbleheads you control"), null
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);
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private static final Hint hint = new ValueHint("Bobbleheads you control", xValue);
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public CharismaBobblehead(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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this.subtype.add(SubType.BOBBLEHEAD);
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// {T}: Add one mana of any color.
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this.addAbility(new AnyColorManaAbility());
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// {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Ability ability = new ActivateAsSorceryActivatedAbility(
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new CreateTokenEffect(new SoldierToken(), xValue), new GenericManaCost(4)
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);
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ability.addCost(new TapSourceCost());
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this.addAbility(ability.addHint(hint));
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}
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private CharismaBobblehead(final CharismaBobblehead card) {
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super(card);
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}
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@Override
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public CharismaBobblehead copy() {
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return new CharismaBobblehead(this);
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}
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}
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@ -83,6 +83,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Cathedral Acolyte", 75, Rarity.UNCOMMON, mage.cards.c.CathedralAcolyte.class));
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cards.add(new SetCardInfo("Champion's Helm", 228, Rarity.RARE, mage.cards.c.ChampionsHelm.class));
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cards.add(new SetCardInfo("Chaos Warp", 189, Rarity.RARE, mage.cards.c.ChaosWarp.class));
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cards.add(new SetCardInfo("Charisma Bobblehead", 130, Rarity.UNCOMMON, mage.cards.c.CharismaBobblehead.class));
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cards.add(new SetCardInfo("Cinder Glade", 257, Rarity.RARE, mage.cards.c.CinderGlade.class));
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cards.add(new SetCardInfo("Clifftop Retreat", 258, Rarity.RARE, mage.cards.c.ClifftopRetreat.class));
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cards.add(new SetCardInfo("Colonel Autumn", 98, Rarity.RARE, mage.cards.c.ColonelAutumn.class, NON_FULL_USE_VARIOUS));
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