forked from External/mage
[AFR] Implementing Fiendlash (#8011)
* [AFR] Implementing Fiendlash * Updating Fiendlash implementation * Changing how trigger occurs during combat * Updating fiendlash logic * Updating copy constructor * Using DamagedPermanentBatchEvent * Fiendlash implementation
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2 changed files with 163 additions and 0 deletions
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@ -97,6 +97,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Fellwar Stone", 206, Rarity.UNCOMMON, mage.cards.f.FellwarStone.class));
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cards.add(new SetCardInfo("Fertile Ground", 158, Rarity.COMMON, mage.cards.f.FertileGround.class));
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cards.add(new SetCardInfo("Fiend of the Shadows", 99, Rarity.RARE, mage.cards.f.FiendOfTheShadows.class));
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cards.add(new SetCardInfo("Fiendlash", 31, Rarity.RARE, mage.cards.f.Fiendlash.class));
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cards.add(new SetCardInfo("Fleecemane Lion", 185, Rarity.RARE, mage.cards.f.FleecemaneLion.class));
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cards.add(new SetCardInfo("Flood Plain", 237, Rarity.UNCOMMON, mage.cards.f.FloodPlain.class));
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cards.add(new SetCardInfo("Forbidden Alchemy", 84, Rarity.UNCOMMON, mage.cards.f.ForbiddenAlchemy.class));
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