[AFR] Implementing Fiendlash (#8011)

* [AFR] Implementing Fiendlash

* Updating Fiendlash implementation

* Changing how trigger occurs during combat

* Updating fiendlash logic

* Updating copy constructor

* Using DamagedPermanentBatchEvent

* Fiendlash implementation
This commit is contained in:
Joseph Zeffiro 2021-07-16 16:28:18 -04:00 committed by GitHub
parent d3b5c51428
commit fd40085e4f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 163 additions and 0 deletions

View file

@ -97,6 +97,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
cards.add(new SetCardInfo("Fellwar Stone", 206, Rarity.UNCOMMON, mage.cards.f.FellwarStone.class));
cards.add(new SetCardInfo("Fertile Ground", 158, Rarity.COMMON, mage.cards.f.FertileGround.class));
cards.add(new SetCardInfo("Fiend of the Shadows", 99, Rarity.RARE, mage.cards.f.FiendOfTheShadows.class));
cards.add(new SetCardInfo("Fiendlash", 31, Rarity.RARE, mage.cards.f.Fiendlash.class));
cards.add(new SetCardInfo("Fleecemane Lion", 185, Rarity.RARE, mage.cards.f.FleecemaneLion.class));
cards.add(new SetCardInfo("Flood Plain", 237, Rarity.UNCOMMON, mage.cards.f.FloodPlain.class));
cards.add(new SetCardInfo("Forbidden Alchemy", 84, Rarity.UNCOMMON, mage.cards.f.ForbiddenAlchemy.class));