[NCC] Implement several cards (#9328)

Many associated refactors too. See full PR for detail.
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Alex Vasile 2022-09-22 21:38:29 -04:00 committed by GitHub
parent b7151cfa58
commit fd16f2a16b
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104 changed files with 6091 additions and 1069 deletions

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@ -3,8 +3,11 @@ package mage.abilities.common;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.SpellAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.EntersBattlefieldEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.EscapeAbility;
import mage.constants.AbilityType;
import mage.constants.Outcome;
@ -23,22 +26,22 @@ import java.util.UUID;
public class EscapesWithAbility extends EntersBattlefieldAbility {
private final int counters;
private final DelayedTriggeredAbility delayedTriggeredAbility;
private final TriggeredAbility triggeredAbility;
public EscapesWithAbility(int counters) {
this(counters, null);
}
public EscapesWithAbility(int counters, DelayedTriggeredAbility delayedTriggeredAbility) {
super(new EscapesWithEffect(counters, delayedTriggeredAbility), false);
public EscapesWithAbility(int counters, TriggeredAbility triggeredAbility) {
super(new EscapesWithEffect(counters, triggeredAbility), false);
this.counters = counters;
this.delayedTriggeredAbility = delayedTriggeredAbility;
this.triggeredAbility = triggeredAbility;
}
private EscapesWithAbility(final EscapesWithAbility ability) {
super(ability);
this.counters = ability.counters;
this.delayedTriggeredAbility = ability.delayedTriggeredAbility;
this.triggeredAbility = ability.triggeredAbility;
}
@Override
@ -48,27 +51,42 @@ public class EscapesWithAbility extends EntersBattlefieldAbility {
@Override
public String getRule() {
return "{this} escapes with " + CardUtil.numberToText(counters, "a")
+ " +1/+1 counter" + (counters > 1 ? 's' : "") + " on it."
+ (this.delayedTriggeredAbility != null ? " " + this.delayedTriggeredAbility.getRule() : "");
StringBuilder sb = new StringBuilder("{this} escapes with ");
if (counters > 0) {
sb.append(CardUtil.numberToText(counters, "a"));
sb.append(" +1/+1 counter");
sb.append((counters > 1 ? 's' : ""));
sb.append(" on it.");
}
if (triggeredAbility == null) {
// Do nothing
} else if (triggeredAbility instanceof DelayedTriggeredAbility) {
sb.append(this.triggeredAbility.getRule());
} else {
sb.append("\"");
sb.append(this.triggeredAbility.getRule());
sb.append("\"");
}
return sb.toString();
}
}
class EscapesWithEffect extends OneShotEffect {
private final int counter;
private final DelayedTriggeredAbility delayedTriggeredAbility;
private final TriggeredAbility triggeredAbility;
EscapesWithEffect(int counter, DelayedTriggeredAbility delayedTriggeredAbility) {
EscapesWithEffect(int counter, TriggeredAbility triggeredAbility) {
super(Outcome.BoostCreature);
this.counter = counter;
this.delayedTriggeredAbility = delayedTriggeredAbility;
this.triggeredAbility = triggeredAbility;
}
private EscapesWithEffect(final EscapesWithEffect effect) {
super(effect);
this.counter = effect.counter;
this.delayedTriggeredAbility = (effect.delayedTriggeredAbility == null ? null : effect.delayedTriggeredAbility.copy());
this.triggeredAbility = (effect.triggeredAbility == null ? null : effect.triggeredAbility.copy());
}
@Override
@ -80,16 +98,26 @@ class EscapesWithEffect extends OneShotEffect {
if (permanent == null) {
return false;
}
SpellAbility spellAbility = (SpellAbility) getValue(EntersBattlefieldEffect.SOURCE_CAST_SPELL_ABILITY);
if (!(spellAbility instanceof EscapeAbility)
|| !spellAbility.getSourceId().equals(source.getSourceId())
|| permanent.getZoneChangeCounter(game) != spellAbility.getSourceObjectZoneChangeCounter()) {
return false;
}
List<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
permanent.addCounters(CounterType.P1P1.createInstance(counter), source.getControllerId(), source, game, appliedEffects);
if (this.delayedTriggeredAbility != null) {
game.addDelayedTriggeredAbility(this.delayedTriggeredAbility, source);
if (counter > 0) {
List<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
permanent.addCounters(CounterType.P1P1.createInstance(counter), source.getControllerId(), source, game, appliedEffects);
}
if (this.triggeredAbility != null) {
if (triggeredAbility instanceof DelayedTriggeredAbility) {
game.addDelayedTriggeredAbility((DelayedTriggeredAbility) this.triggeredAbility, source);
} else {
ContinuousEffect gainsAbilityEffect = new GainAbilitySourceEffect(triggeredAbility);
game.addEffect(gainsAbilityEffect, source);
}
}
return true;
}