Changed some classes to use number as text in rule text instead of digits.

This commit is contained in:
LevelX2 2013-04-15 17:59:13 +02:00
parent ebe3c92b9d
commit fd0cbb6551
7 changed files with 19 additions and 10 deletions

View file

@ -38,6 +38,7 @@ import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
/**
*
@ -78,10 +79,12 @@ public class PutLibraryIntoGraveTargetEffect extends OneShotEffect<PutLibraryInt
int cardsCount = Math.min(amount.calculate(game, source), player.getLibrary().size());
for (int i = 0; i < cardsCount; i++) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null)
if (card != null) {
card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
else
}
else {
break;
}
}
}
return true;
@ -98,7 +101,7 @@ public class PutLibraryIntoGraveTargetEffect extends OneShotEffect<PutLibraryInt
if (amount.toString().equals("1")) {
sb.append("card ");
} else {
sb.append(amount.toString()).append(" cards ");
sb.append(CardUtil.numberToText(amount.toString())).append(" cards ");
}
} else {
sb.append(" X cards ");