forked from External/mage
Tree of Perdition test confirming bug for issue #2101
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single.emn;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class TreeOfPerditionTest extends CardTestPlayerBase {
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/*
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Reported bug: Tree of Perdition retains toughness change after being bounced and replayed
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Exchanged toughness with opponent's life to become an 0/20, got bounced,
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and when replayed it was still 0/20. It should be a new object and enter as an 0/13.
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*/
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@Test
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public void testTreeOfPerditionBouncedAndReplayed() {
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/*
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Tree of Perdition - {3}{B} - Creature Plant - 0/13
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Defender
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Tap: Exchange target opponent's life total with Tree of Perdition's toughness.
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Tree of Perdition");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.HAND, playerB, "Unsummon", 1); // {U} instant - return target creature to owner hand
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addCard(Zone.BATTLEFIELD,playerB,"Island",1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:");
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addTarget(playerA, playerB);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon");
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addTarget(playerA, "Tree of Perdition");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Tree of Perdition");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 13);
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assertPowerToughness(playerA, "Tree of Perdition", 0, 13);
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}
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}
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