* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.

This commit is contained in:
LevelX2 2015-01-31 19:17:22 +01:00
parent dbbbbc0279
commit faa2b0a0bf
18 changed files with 77 additions and 37 deletions

View file

@ -61,14 +61,6 @@ public class AtTheBeginOfNextEndStepDelayedTriggeredAbility extends DelayedTrigg
this.targetController = ability.targetController;
}
@Override
public void init(Game game) {
super.init(game);
for (Effect effect: this.getEffects()) {
effect.getTargetPointer().init(game, this);
}
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == EventType.END_TURN_STEP_PRE) {