forked from External/mage
* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.
This commit is contained in:
parent
dbbbbc0279
commit
faa2b0a0bf
18 changed files with 77 additions and 37 deletions
|
|
@ -76,7 +76,11 @@ public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
|
|||
return triggerOnlyOnce;
|
||||
}
|
||||
|
||||
public void init(Game game) {};
|
||||
public void init(Game game) {
|
||||
for (Effect effect: this.getEffects()) {
|
||||
effect.getTargetPointer().init(game, this);
|
||||
}
|
||||
};
|
||||
|
||||
public boolean isInactive(Game game) {
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue