* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.

This commit is contained in:
LevelX2 2015-01-31 19:17:22 +01:00
parent dbbbbc0279
commit faa2b0a0bf
18 changed files with 77 additions and 37 deletions

View file

@ -76,7 +76,11 @@ public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
return triggerOnlyOnce;
}
public void init(Game game) {};
public void init(Game game) {
for (Effect effect: this.getEffects()) {
effect.getTargetPointer().init(game, this);
}
};
public boolean isInactive(Game game) {
return false;