From fa6ba0b9f165c91e135a0d757e3d038283cd5eac Mon Sep 17 00:00:00 2001 From: Daniel Bomar Date: Fri, 26 Aug 2022 21:30:17 -0500 Subject: [PATCH] [DMU] Implemented Floriferous Vinewall --- .../src/mage/cards/f/FloriferousVinewall.java | 47 +++++++++++++++++++ Mage.Sets/src/mage/sets/DominariaUnited.java | 1 + 2 files changed, 48 insertions(+) create mode 100644 Mage.Sets/src/mage/cards/f/FloriferousVinewall.java diff --git a/Mage.Sets/src/mage/cards/f/FloriferousVinewall.java b/Mage.Sets/src/mage/cards/f/FloriferousVinewall.java new file mode 100644 index 00000000000..f42db3fb418 --- /dev/null +++ b/Mage.Sets/src/mage/cards/f/FloriferousVinewall.java @@ -0,0 +1,47 @@ +package mage.cards.f; + +import java.util.UUID; +import mage.MageInt; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.effects.common.LookLibraryAndPickControllerEffect; +import mage.abilities.effects.common.LookLibraryControllerEffect; +import mage.constants.SubType; +import mage.abilities.keyword.DefenderAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.filter.StaticFilters; + +/** + * + * @author weirddan455 + */ +public final class FloriferousVinewall extends CardImpl { + + public FloriferousVinewall(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}"); + + this.subtype.add(SubType.PLANT); + this.subtype.add(SubType.WALL); + this.power = new MageInt(0); + this.toughness = new MageInt(2); + + // Defender + this.addAbility(DefenderAbility.getInstance()); + + // When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + this.addAbility(new EntersBattlefieldTriggeredAbility( + new LookLibraryAndPickControllerEffect(6, 1, StaticFilters.FILTER_CARD_LAND, + LookLibraryControllerEffect.PutCards.HAND, LookLibraryControllerEffect.PutCards.BOTTOM_RANDOM) + )); + } + + private FloriferousVinewall(final FloriferousVinewall card) { + super(card); + } + + @Override + public FloriferousVinewall copy() { + return new FloriferousVinewall(this); + } +} diff --git a/Mage.Sets/src/mage/sets/DominariaUnited.java b/Mage.Sets/src/mage/sets/DominariaUnited.java index 4abf26db5c4..4bd21ec0120 100644 --- a/Mage.Sets/src/mage/sets/DominariaUnited.java +++ b/Mage.Sets/src/mage/sets/DominariaUnited.java @@ -82,6 +82,7 @@ public final class DominariaUnited extends ExpansionSet { cards.add(new SetCardInfo("Evolved Sleeper", 93, Rarity.RARE, mage.cards.e.EvolvedSleeper.class)); cards.add(new SetCardInfo("Extinguish the Light", 94, Rarity.COMMON, mage.cards.e.ExtinguishTheLight.class)); cards.add(new SetCardInfo("Fires of Victory", 123, Rarity.UNCOMMON, mage.cards.f.FiresOfVictory.class)); + cards.add(new SetCardInfo("Floriferous Vinewall", 163, Rarity.COMMON, mage.cards.f.FloriferousVinewall.class)); cards.add(new SetCardInfo("Flowstone Infusion", 124, Rarity.COMMON, mage.cards.f.FlowstoneInfusion.class)); cards.add(new SetCardInfo("Flowstone Kavu", 125, Rarity.COMMON, mage.cards.f.FlowstoneKavu.class)); cards.add(new SetCardInfo("Forest", 274, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));