forked from External/mage
[DSC] update spoiler
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@ -54789,25 +54789,6 @@ Thriving Moor|Duskmourn: House of Horror Commander|317|C||Land|||Thriving Moor e
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Underground River|Duskmourn: House of Horror Commander|321|R||Land|||{T}: Add {C}.${T}: Add {U} or {B}. Underground River deals 1 damage to you.|
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Vineglimmer Snarl|Duskmourn: House of Horror Commander|323|R||Land|||As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.${T}: Add {G} or {U}.|
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Yavimaya Coast|Duskmourn: House of Horror Commander|327|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
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Choose Your Champion|Duskmourn: House of Horror Commander|330|C||Scheme|||When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.|
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Dark Wings Bring Your Downfall|Duskmourn: House of Horror Commander|332|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.$At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.|
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Fear My Authority|Duskmourn: House of Horror Commander|333|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Creatures you control get +2/+2 and have fear.$At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.|
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I Am Never Alone|Duskmourn: House of Horror Commander|335|C||Scheme|||When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.|
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I Call for Slaughter|Duskmourn: House of Horror Commander|337|C||Scheme|||When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.|
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My Crushing Masterstroke|Duskmourn: House of Horror Commander|342|C||Scheme|||When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.|
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My Tendrils Run Deep|Duskmourn: House of Horror Commander|345|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$You may play an additional land on each of your turns.$At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.|
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My Will Is Irresistible|Duskmourn: House of Horror Commander|347|C||Scheme|||When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.|
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My Wings Enfold All|Duskmourn: House of Horror Commander|348|C||Scheme|||When you set this scheme in motion, choose one --$* Draw two cards.$* Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.|
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No Secret Is Hidden from Me|Duskmourn: House of Horror Commander|349|C||Scheme|||When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.|
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Plots That Span Centuries|Duskmourn: House of Horror Commander|351|C||Scheme|||When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.|
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Reality Is Mine to Control|Duskmourn: House of Horror Commander|354|C||Ongoing Scheme|||(An ongoing scheme remains face up until it's abandoned.)$Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy.|
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Rot Like the Scum You Are|Duskmourn: House of Horror Commander|355|C||Scheme|||When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.|
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Scheme|Duskmourn: House of Horror Commander|356|C||Scheme|||When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.|
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When Will You Learn?|Duskmourn: House of Horror Commander|358|C||Scheme|||When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.|
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You Exist Only to Amuse|Duskmourn: House of Horror Commander|361|C||Scheme|||When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.$* Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."$* Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.|
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You Live Only Because I Will It|Duskmourn: House of Horror Commander|362|C||Scheme|||When you set this scheme in motion, you may redistribute any number of life totals.|
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Your Mistake Is My Triumph|Duskmourn: House of Horror Commander|364|C||Scheme|||When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.|
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Your Nightmares Are Delicious|Duskmourn: House of Horror Commander|365|C||Scheme|||When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.|
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Crypt Ghast|Duskmourn: House of Horror Commander|368|M|{3}{B}|Creature - Spirit|2|2|Extort$Whenever you tap a Swamp for mana, add an additional {B}.|
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Damn|Duskmourn: House of Horror Commander|369|M|{B}{B}|Sorcery|||Destroy target creature. A creature destroyed this way can't be regenerated.$Overload {2}{W}{W}|
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Exhume|Duskmourn: House of Horror Commander|370|M|{1}{B}|Sorcery|||Each player puts a creature card from their graveyard onto the battlefield.|
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