[STX] Implemented Strict Proctor

This commit is contained in:
Evan Kranzler 2021-04-16 18:48:40 -04:00
parent 3ba320257b
commit f9467d5142
18 changed files with 140 additions and 27 deletions

View file

@ -1742,9 +1742,10 @@ public abstract class GameImpl implements Game, Serializable {
* For internal use only
*
* @param ability
* @param triggeringEvent
*/
@Override
public void addTriggeredAbility(TriggeredAbility ability) {
public void addTriggeredAbility(TriggeredAbility ability, GameEvent triggeringEvent) {
if (ability.getControllerId() == null) {
String sourceName = "no sourceId";
if (ability.getSourceId() != null) {
@ -1770,6 +1771,7 @@ public abstract class GameImpl implements Game, Serializable {
if (newAbility.getSourceObjectZoneChangeCounter() == 0) {
newAbility.setSourceObjectZoneChangeCounter(getState().getZoneChangeCounter(ability.getSourceId()));
}
newAbility.setTriggerEvent(triggeringEvent);
state.addTriggeredAbility(newAbility);
}
}