[STX] Implemented Strict Proctor

This commit is contained in:
Evan Kranzler 2021-04-16 18:48:40 -04:00
parent 3ba320257b
commit f9467d5142
18 changed files with 140 additions and 27 deletions

View file

@ -48,7 +48,7 @@ public interface Ability extends Controllable, Serializable {
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see Game#addTriggeredAbility(TriggeredAbility, GameEvent)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newId();
@ -58,7 +58,7 @@ public interface Ability extends Controllable, Serializable {
*
* @see mage.players.PlayerImpl#playAbility(mage.abilities.ActivatedAbility,
* mage.game.Game)
* @see mage.game.GameImpl#addTriggeredAbility(mage.abilities.TriggeredAbility)
* @see Game#addTriggeredAbility(TriggeredAbility, GameEvent)
* @see mage.game.GameImpl#addDelayedTriggeredAbility(mage.abilities.DelayedTriggeredAbility)
*/
void newOriginalId();