forked from External/mage
[MKM] Implement Cases (#11713)
* Implementing "case" mechanic * [MKM] Implement Case of the Burning Masks * [MKM] Implement Case of the Filched Falcon * [MKM] Implement Case of the Crimson Pulse * [MKM] Implement Case of the Locked Hothouse * Address PR comments * some minor adjustments * adjustments to hints --------- Co-authored-by: Matthew Wilson <matthew_w@vaadin.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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@ -567,6 +567,12 @@ public class GameEvent implements Serializable {
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playerId the player crafting
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*/
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EXILED_WHILE_CRAFTING,
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/* Solving a Case
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targetId the permanent being solved
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sourceId of the ability solving
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playerId the player solving
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*/
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SOLVE_CASE, CASE_SOLVED,
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/* Become suspected
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targetId the permanent being suspected
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sourceId of the ability suspecting
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