forked from External/mage
[MKM] Implement Cases (#11713)
* Implementing "case" mechanic * [MKM] Implement Case of the Burning Masks * [MKM] Implement Case of the Filched Falcon * [MKM] Implement Case of the Crimson Pulse * [MKM] Implement Case of the Locked Hothouse * Address PR comments * some minor adjustments * adjustments to hints --------- Co-authored-by: Matthew Wilson <matthew_w@vaadin.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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18 changed files with 941 additions and 22 deletions
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@ -370,7 +370,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
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}
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public static boolean isInUseableZoneDiesTrigger(TriggeredAbility source, GameEvent event, Game game) {
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// Get the source permanent of the ability
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// Get the source permanent of the ability
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MageObject sourceObject = null;
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if (game.getState().getZone(source.getSourceId()) == Zone.BATTLEFIELD) {
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sourceObject = game.getPermanent(source.getSourceId());
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