Adding dice rolling trigger/replacement (ready for review) (#7989)

* [AFR] Implemented DiceRolledTriggeredAbility
* [AFR] Implemented Brazen Dwarf
* [AFR] Implemented Feywild Trickster
* [AFC] Implemented Reckless Endeavor
* [AFR] Implemented Pixie Guide
* [AFR] Implemented Critical Hit
* [AFR] Implemented Netherese Puzzle Ward
* [AFC] Implemented Neverwinter Hydra
* [AFR] Implemented Farideh, Devil's Chosen
* [AFR] Implemented Barbarian Class
* [AFC] Implemented Vrondiss, Rage of Ancients
* [AFC] Implemented Arcane Endeavor
* Test framework: added planar die rolls support
* Test framework: added random results set up support in AI simulated games;
* AI: improved roll die results chooses in computer games;
* Roll die: improved combo support for planar die and roll die effects;

Co-authored-by: Daniel Bomar <dbdaniel42@gmail.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-08-26 06:06:10 -04:00 committed by GitHub
parent 12219cff01
commit f8d030bef4
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97 changed files with 2641 additions and 553 deletions

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@ -52,10 +52,14 @@ public class GameOptions implements Serializable, Copyable<GameOptions> {
*/
public Set<String> bannedUsers = Collections.emptySet();
/**
* Use planechase variant
*/
// PLANECHASE game mode
public boolean planeChase = false;
// xmage uses increased by 1/3 chances (2/2/9) for chaos/planar result, see 1a9f12f5767ce0beeed26a8ff5c8a8f9490c9c47
// if you need combo support with 6-sides rolls then it can be reset to original values
public static final int PLANECHASE_PLANAR_DIE_CHAOS_SIDES = 2; // original: 1
public static final int PLANECHASE_PLANAR_DIE_PLANAR_SIDES = 2; // original: 1
public static final int PLANECHASE_PLANAR_DIE_TOTAL_SIDES = 9; // original: 6
public GameOptions() {
super();