Adding dice rolling trigger/replacement (ready for review) (#7989)

* [AFR] Implemented DiceRolledTriggeredAbility
* [AFR] Implemented Brazen Dwarf
* [AFR] Implemented Feywild Trickster
* [AFC] Implemented Reckless Endeavor
* [AFR] Implemented Pixie Guide
* [AFR] Implemented Critical Hit
* [AFR] Implemented Netherese Puzzle Ward
* [AFC] Implemented Neverwinter Hydra
* [AFR] Implemented Farideh, Devil's Chosen
* [AFR] Implemented Barbarian Class
* [AFC] Implemented Vrondiss, Rage of Ancients
* [AFC] Implemented Arcane Endeavor
* Test framework: added planar die rolls support
* Test framework: added random results set up support in AI simulated games;
* AI: improved roll die results chooses in computer games;
* Roll die: improved combo support for planar die and roll die effects;

Co-authored-by: Daniel Bomar <dbdaniel42@gmail.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-08-26 06:06:10 -04:00 committed by GitHub
parent 12219cff01
commit f8d030bef4
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97 changed files with 2641 additions and 553 deletions

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@ -68,7 +68,7 @@ public class RollDieWithResultTableEffect extends OneShotEffect {
if (player == null) {
return false;
}
int result = player.rollDice(source, game, sides) + modifier.calculate(game, source, this);
int result = player.rollDice(outcome, source, game, sides) + modifier.calculate(game, source, this);
this.applyResult(result, game, source);
return true;
}