Added missing logic to remove continuous effects with duration EndOfCombat.

This commit is contained in:
LevelX2 2013-05-09 09:06:31 +02:00
parent c2ecf71cab
commit f84177bbcd
5 changed files with 40 additions and 5 deletions

View file

@ -27,14 +27,11 @@
*/
package mage.abilities.effects;
import mage.Constants;
import mage.abilities.Ability;
import mage.game.Game;
import java.util.*;
import static mage.Constants.Duration.Custom;
import static mage.Constants.Duration.OneUse;
import static mage.Constants.Duration.WhileOnBattlefield;
import mage.Constants.Duration;
/**
*
@ -68,7 +65,17 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
public void removeEndOfTurnEffects() {
for (Iterator<T> i = this.iterator(); i.hasNext();) {
T entry = i.next();
if (entry.getDuration() == Constants.Duration.EndOfTurn) {
if (entry.getDuration() == Duration.EndOfTurn) {
i.remove();
effectAbilityMap.remove(entry.getId());
}
}
}
public void removeEndOfCombatEffects() {
for (Iterator<T> i = this.iterator(); i.hasNext();) {
T entry = i.next();
if (entry.getDuration() == Duration.EndOfCombat) {
i.remove();
effectAbilityMap.remove(entry.getId());
}