Reworking effects that allow controlling combat (WIP) (#8159)

* reworked effects that allow controlling combat

* [AFC] Implemented Berserker's Frenzy

* [AFC] updated Berserker's Frenzy to roll correctly
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Evan Kranzler 2021-10-10 10:25:10 -04:00 committed by GitHub
parent f5177097cd
commit f7e821be2f
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12 changed files with 366 additions and 492 deletions

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@ -42,6 +42,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
cards.add(new SetCardInfo("Bedevil", 179, Rarity.RARE, mage.cards.b.Bedevil.class));
cards.add(new SetCardInfo("Behemoth Sledge", 180, Rarity.UNCOMMON, mage.cards.b.BehemothSledge.class));
cards.add(new SetCardInfo("Belt of Giant Strength", 38, Rarity.RARE, mage.cards.b.BeltOfGiantStrength.class));
cards.add(new SetCardInfo("Berserker's Frenzy", 29, Rarity.RARE, mage.cards.b.BerserkersFrenzy.class));
cards.add(new SetCardInfo("Bituminous Blast", 181, Rarity.UNCOMMON, mage.cards.b.BituminousBlast.class));
cards.add(new SetCardInfo("Bogardan Hellkite", 115, Rarity.MYTHIC, mage.cards.b.BogardanHellkite.class));
cards.add(new SetCardInfo("Bojuka Bog", 226, Rarity.COMMON, mage.cards.b.BojukaBog.class));