* Old Fogey - Shortened the generated rule text, so that nothing was cut at the end of the text.

This commit is contained in:
LevelX2 2019-01-07 11:38:08 +01:00
parent bcbd1e87a6
commit f7ccca6964
3 changed files with 19 additions and 9 deletions

View file

@ -23,12 +23,18 @@ public class FadingAbility extends EntersBattlefieldAbility {
private String ruleText;
public FadingAbility(int fadeCounter, Card card) {
this(fadeCounter, card, false);
}
public FadingAbility(int fadeCounter, Card card, boolean shortRuleText) {
super(new AddCountersSourceEffect(CounterType.FADE.createInstance(fadeCounter)), "with");
Ability ability = new BeginningOfUpkeepTriggeredAbility(new FadingEffect(), TargetController.YOU, false);
ability.setRuleVisible(false);
addSubAbility(ability);
ruleText = "Fading " + fadeCounter + " <i>(This permanent enters the battlefield with " + fadeCounter + " fade counters on it."
+ " At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent.</i>";
ruleText = "Fading " + fadeCounter
+ (shortRuleText ? ""
: " <i>(This permanent enters the battlefield with " + fadeCounter + " fade counters on it."
+ " At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent.</i>");
}
public FadingAbility(final FadingAbility ability) {