forked from External/mage
Code cleanup: protect all copy constructors (#10750)
* apply regex to change public copy constructors to protected * cleanup code using now protected constructors * fix manaBuilder weird casting of Mana into ConditionalMana
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1565 changed files with 2412 additions and 2731 deletions
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@ -59,9 +59,9 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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private int effectStartingOnTurn = 0; // turn the effect started
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private int effectStartingEndStep = 0;
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private int nextTurnNumber = Integer.MAX_VALUE; // effect is waiting for a step during your next turn, we store it if found.
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// set to the turn number on your next turn.
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// set to the turn number on your next turn.
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private int effectStartingStepNum = 0; // Some continuous are waiting for the next step of a kind.
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// Avoid miscancelling if the start step is of that kind.
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// Avoid miscancelling if the start step is of that kind.
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public ContinuousEffectImpl(Duration duration, Outcome outcome) {
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super(outcome);
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@ -78,7 +78,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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this.sublayer = sublayer;
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}
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public ContinuousEffectImpl(final ContinuousEffectImpl effect) {
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protected ContinuousEffectImpl(final ContinuousEffectImpl effect) {
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super(effect);
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this.duration = effect.duration;
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this.layer = effect.layer;
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@ -233,22 +233,22 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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public boolean isEndCombatOfYourNextTurn(Game game) {
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int currentTurn = game.getTurnNum();
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if(nextTurnNumber != Integer.MAX_VALUE && nextTurnNumber < currentTurn){
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if (nextTurnNumber != Integer.MAX_VALUE && nextTurnNumber < currentTurn) {
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return false; // This is a turn after your next turn.
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}
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if(nextTurnNumber == Integer.MAX_VALUE && isYourNextTurn(game)) {
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if (nextTurnNumber == Integer.MAX_VALUE && isYourNextTurn(game)) {
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nextTurnNumber = currentTurn;
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}
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return isYourNextTurn(game)
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&& game.getPhase().getType() == TurnPhase.POSTCOMBAT_MAIN;
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&& game.getPhase().getType() == TurnPhase.POSTCOMBAT_MAIN;
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}
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public boolean isYourNextUpkeepStep(Game game) {
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return (effectStartingOnTurn < game.getTurnNum() ||
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effectStartingStepNum < game.getState().getStepNum())
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&& game.isActivePlayer(startingControllerId)
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&& game.getStep().getType() == PhaseStep.UPKEEP;
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&& game.isActivePlayer(startingControllerId)
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&& game.getStep().getType() == PhaseStep.UPKEEP;
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}
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@Override
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