forked from External/mage
tests for Primal Clay and friends
(current implementation is workaround)
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package org.mage.test.cards.replacement.entersBattlefield;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class PrimalClayTest extends CardTestPlayerBase {
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private static final String clay = "Primal Clay";
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// As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature
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// with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
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private static final String plasma = "Primal Plasma";
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// As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying,
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// or a 1/6 creature with defender.
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private static final String sentry = "Molten Sentry";
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// As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield
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// as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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private static final String aquamorph = "Aquamorph Entity";
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// As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
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private static final String tunnel = "Tunnel";
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// Destroy target Wall. It can't be regenerated.
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private static final String clone = "Clone";
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// You may have Clone enter the battlefield as a copy of any creature on the battlefield.
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private static final String cryptoplasm = "Cryptoplasm";
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// At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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private static final String cloudshift = "Cloudshift";
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// Exile target creature you control, then return that card to the battlefield under your control.
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@Test
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public void testClayPTSet() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 3/3 artifact creature");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, clay, 3, 3);
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}
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@Test
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public void testClayAbilityGained() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 2/2 artifact creature with flying");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, clay, 2, 2);
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assertAbility(playerA, clay, FlyingAbility.getInstance(), true);
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}
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@Test
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@Ignore("current workaround implementation doesn't account for this")
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public void testClaySubtypeGained() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 1/6 Wall artifact creature with defender");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, clay, 1, 6);
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assertAbility(playerA, clay, DefenderAbility.getInstance(), true);
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assertSubtype(clay, SubType.WALL);
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}
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@Test
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public void testClayCopyPTOnBattlefield() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.HAND, playerA, cryptoplasm);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 3);
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addCard(Zone.HAND, playerB, "The Battle of Bywater", 1);
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// Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 3/3 artifact creature");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cryptoplasm);
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// cryptoplasm trigger at next upkeep
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setChoice(playerA, true); // whether to copy
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addTarget(playerA, clay); // what to copy
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "The Battle of Bywater");
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// since cryptoplasm now a 3/3, both are destroyed
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setStrictChooseMode(true);
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setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, clay, 1);
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assertGraveyardCount(playerA, cryptoplasm, 1);
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}
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@Ignore("Chosen characteristics of Primal Clay should be copiable values")
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@Test
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public void testClayCopySubtypeOnBattlefield() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.HAND, playerA, cryptoplasm);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
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addCard(Zone.HAND, playerB, tunnel, 2);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 1/6 Wall artifact creature with defender");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cryptoplasm);
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// cryptoplasm trigger at next upkeep
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setChoice(playerA, true); // whether to copy
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addTarget(playerA, clay); // what to copy
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, tunnel, clay);
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waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, tunnel, clay);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, clay, 1);
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assertGraveyardCount(playerA, cryptoplasm, 1);
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}
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@Test
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public void testPlasmaClone() {
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addCard(Zone.HAND, playerA, plasma);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.HAND, playerB, clone);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, plasma);
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setChoice(playerA, "a 1/6 creature with defender");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, clone);
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setChoice(playerB, true); // whether to copy
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setChoice(playerB, plasma); // what to copy
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setChoice(playerB, "a 2/2 creature with flying"); // new choice as ETB
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, plasma, 1, 6);
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assertPowerToughness(playerB, plasma, 2, 2);
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assertAbility(playerB, plasma, FlyingAbility.getInstance(), true);
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//assertAbility(playerB, plasma, DefenderAbility.getInstance(), true); TODO: this is a copiable value
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}
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@Test
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public void testMoltenSentryClone() {
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addCard(Zone.HAND, playerA, sentry);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.HAND, playerB, clone);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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setFlipCoinResult(playerA, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sentry);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, clone);
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setChoice(playerB, true); // whether to copy
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setFlipCoinResult(playerB, false);
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setChoice(playerB, sentry); // what to copy
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, sentry, 5, 2);
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assertAbility(playerA, sentry, HasteAbility.getInstance(), true);
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assertPowerToughness(playerB, sentry, 2, 5);
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assertAbility(playerB, sentry, DefenderAbility.getInstance(), true);
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}
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@Test
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public void testAquamorphEntityETB() {
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addCard(Zone.HAND, playerA, aquamorph);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aquamorph);
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setChoice(playerA, false); // not using morph
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setChoice(playerA, "a 5/1 creature");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, aquamorph, 5, 1);
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}
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@Test
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public void testAquamorphEntityUnmorph() {
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addCard(Zone.HAND, playerA, aquamorph);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
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addCard(Zone.HAND, playerA, "Island");
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addCard(Zone.HAND, playerA, "Savage Swipe", 1);
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// Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don’t control.
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addCard(Zone.BATTLEFIELD, playerB, "Siege Mastodon", 1); // 3/5 creature for fighting
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, aquamorph);
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setChoice(playerA, true); // cast facedown as 2/2
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Savage Swipe");
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addTarget(playerA, ""); // morph
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addTarget(playerA, "Siege Mastodon");
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// 2/2 becomes 4/4, fights 3/5, neither dies
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U}: Turn"); // unmorph
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setChoice(playerA, "a 1/5 creature");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, aquamorph, 1 + 2, 5 + 2);
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assertDamageReceived(playerA, aquamorph, 3);
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assertDamageReceived(playerB, "Siege Mastodon", 4);
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}
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@Test
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public void testClayFlicker() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.HAND, playerA, cloudshift);
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addCard(Zone.BATTLEFIELD, playerA, "Waterkin Shaman");
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// 2/1; Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 2/2 artifact creature with flying");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cloudshift, clay);
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setChoice(playerA, "a 3/3 artifact creature");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, clay, 3, 3);
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assertPowerToughness(playerA, "Waterkin Shaman", 2 + 1, 1 + 1);
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assertAbility(playerA, clay, FlyingAbility.getInstance(), false);
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}
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@Test
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public void testClayFlickerWall() {
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addCard(Zone.HAND, playerA, clay);
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addCard(Zone.HAND, playerA, cloudshift);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, clay);
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setChoice(playerA, "a 1/6 artifact creature with defender");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cloudshift, clay);
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setChoice(playerA, "a 3/3 artifact creature");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, clay, 3, 3);
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assertNotSubtype(clay, SubType.WALL);
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}
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}
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