forked from External/mage
Various new Drag & Drop deck editor improvements
* Shift-Click / Shift-Drag now work as expected as far as multi-selection * Deck editor saves split pane split positions * Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck. * Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
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parent
38cbf1a687
commit
f6d50ce04f
11 changed files with 516 additions and 238 deletions
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@ -44,6 +44,8 @@ public class Deck implements Serializable {
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private String name;
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private final Set<Card> cards = new LinkedHashSet<>();
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private final Set<Card> sideboard = new LinkedHashSet<>();
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private DeckCardLayout cardsLayout;
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private DeckCardLayout sideboardLayout;
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private long deckHashCode = 0;
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public static Deck load(DeckCardLists deckCardLists) throws GameException {
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@ -57,6 +59,8 @@ public class Deck implements Serializable {
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public static Deck load(DeckCardLists deckCardLists, boolean ignoreErrors, boolean mockCards) throws GameException {
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Deck deck = new Deck();
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deck.setName(deckCardLists.getName());
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deck.cardsLayout = deckCardLists.getCardLayout();
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deck.sideboardLayout = deckCardLists.getSideboardLayout();
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List<String> deckCardNames = new ArrayList<>();
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for (DeckCardInfo deckCardInfo : deckCardLists.getCards()) {
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Card card = createCard(deckCardInfo, mockCards);
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@ -141,10 +145,18 @@ public class Deck implements Serializable {
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return cards;
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}
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public DeckCardLayout getCardsLayout() {
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return cardsLayout;
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}
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public Set<Card> getSideboard() {
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return sideboard;
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}
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public DeckCardLayout getSideboardLayout() {
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return sideboardLayout;
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}
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public long getDeckHashCode() {
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return deckHashCode;
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}
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