forked from External/mage
* Exploit - Fixed that Exploit also triggered if the creature with Exploit left the battlefield before the first ability of Exploit resolved.
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17 changed files with 231 additions and 44 deletions
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@ -27,6 +27,7 @@
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*/
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package mage.abilities.common;
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import mage.MageObject;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.constants.SetTargetPointer;
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@ -48,7 +49,7 @@ public class ExploitCreatureTriggeredAbility extends TriggeredAbilityImpl {
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}
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public ExploitCreatureTriggeredAbility(Effect effect, boolean optional, SetTargetPointer setTargetPointer) {
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super(Zone.ALL, effect, optional);
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super(Zone.BATTLEFIELD, effect, optional);
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this.setTargetPointer = setTargetPointer;
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}
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@ -62,11 +63,20 @@ public class ExploitCreatureTriggeredAbility extends TriggeredAbilityImpl {
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return new ExploitCreatureTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.EXPLOITED_CREATURE;
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
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if (event.getTargetId().equals(getSourceId()) && event.getSourceId().equals(getSourceId())) {
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return true; // if Exploits creature sacrifices itself, exploit triggers
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}
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return super.isInUseableZone(game, source, event);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getSourceId().equals(getSourceId())) {
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