* UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc);

This commit is contained in:
Oleg Agafonov 2019-06-28 03:30:57 +04:00
parent fe52ffd56a
commit f6123037ec
15 changed files with 302 additions and 192 deletions

View file

@ -39,7 +39,7 @@ public class GameView implements Serializable {
private final int priorityTime;
private final List<PlayerView> players = new ArrayList<>();
private CardsView hand;
private Set<UUID> canPlayInHand;
private Set<UUID> canPlayObjects;
private Map<String, SimpleCardsView> opponentHands;
private Map<String, SimpleCardsView> watchedHands;
private final CardsView stack = new CardsView();
@ -300,12 +300,12 @@ public class GameView implements Serializable {
return isPlayer;
}
public Set<UUID> getCanPlayInHand() {
return canPlayInHand;
public Set<UUID> getCanPlayObjects() {
return canPlayObjects;
}
public void setCanPlayInHand(Set<UUID> canPlayInHand) {
this.canPlayInHand = canPlayInHand;
public void setCanPlayObjects(Set<UUID> canPlayObjects) {
this.canPlayObjects = canPlayObjects;
}
public int getSpellsCastCurrentTurn() {