forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
parent
31589778ca
commit
f60ebfbb1f
451 changed files with 989 additions and 978 deletions
|
|
@ -215,7 +215,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
|
|||
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
||||
for (UUID attackerId: combat.getAttackers()) {
|
||||
this.declareAttacker(attackerId, opponentId, game, false);
|
||||
sb.append(game.getPermanent(attackerId).getName()).append(",");
|
||||
sb.append(game.getPermanent(attackerId).getName()).append(',');
|
||||
}
|
||||
logger.info(sb.toString());
|
||||
MCTSNode.logHitMiss();
|
||||
|
|
@ -233,9 +233,9 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
|
|||
sb.append(game.getPermanent(groups.get(i).getAttackers().get(0)).getName()).append(" with: ");
|
||||
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
this.declareBlocker(this.getId(), blockerId, groups.get(i).getAttackers().get(0), game);
|
||||
sb.append(game.getPermanent(blockerId).getName()).append(",");
|
||||
sb.append(game.getPermanent(blockerId).getName()).append(',');
|
||||
}
|
||||
sb.append("|");
|
||||
sb.append('|');
|
||||
}
|
||||
}
|
||||
logger.info(sb.toString());
|
||||
|
|
@ -448,7 +448,7 @@ public class ComputerPlayerMCTS extends ComputerPlayer implements Player {
|
|||
StringBuilder sb = new StringBuilder();
|
||||
sb.append(game.getTurn().getValue(game.getTurnNum()));
|
||||
for (Player player: game.getPlayers().values()) {
|
||||
sb.append("[player ").append(player.getName()).append(":").append(player.getLife()).append("]");
|
||||
sb.append("[player ").append(player.getName()).append(':').append(player.getLife()).append(']');
|
||||
}
|
||||
logger.info(sb.toString());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue