forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
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451 changed files with 989 additions and 978 deletions
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@ -368,12 +368,12 @@ public class TableManager {
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logger.debug(user.getId()
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+ " | " + formatter.format(user.getConnectionTime())
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+ " | " + sessionState
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+ " | " + user.getName() + " (" + user.getUserState().toString() + " - " + user.getPingInfo() + ")");
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+ " | " + user.getName() + " (" + user.getUserState().toString() + " - " + user.getPingInfo() + ')');
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}
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ArrayList<ChatSession> chatSessions = ChatManager.getInstance().getChatSessions();
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logger.debug("------- ChatSessions: " + chatSessions.size() + " ----------------------------------");
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for (ChatSession chatSession : chatSessions) {
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logger.debug(chatSession.getChatId() + " " + formatter.format(chatSession.getCreateTime()) + " " + chatSession.getInfo() + " " + chatSession.getClients().values().toString());
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logger.debug(chatSession.getChatId() + " " + formatter.format(chatSession.getCreateTime()) + ' ' + chatSession.getInfo() + ' ' + chatSession.getClients().values().toString());
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}
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logger.debug("------- Games: " + GameManager.getInstance().getNumberActiveGames() + " --------------------------------------------");
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logger.debug(" Active Game Worker: " + ThreadExecutor.getInstance().getActiveThreads(ThreadExecutor.getInstance().getGameExecutor()));
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