All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -368,12 +368,12 @@ public class TableManager {
logger.debug(user.getId()
+ " | " + formatter.format(user.getConnectionTime())
+ " | " + sessionState
+ " | " + user.getName() + " (" + user.getUserState().toString() + " - " + user.getPingInfo() + ")");
+ " | " + user.getName() + " (" + user.getUserState().toString() + " - " + user.getPingInfo() + ')');
}
ArrayList<ChatSession> chatSessions = ChatManager.getInstance().getChatSessions();
logger.debug("------- ChatSessions: " + chatSessions.size() + " ----------------------------------");
for (ChatSession chatSession : chatSessions) {
logger.debug(chatSession.getChatId() + " " + formatter.format(chatSession.getCreateTime()) + " " + chatSession.getInfo() + " " + chatSession.getClients().values().toString());
logger.debug(chatSession.getChatId() + " " + formatter.format(chatSession.getCreateTime()) + ' ' + chatSession.getInfo() + ' ' + chatSession.getClients().values().toString());
}
logger.debug("------- Games: " + GameManager.getInstance().getNumberActiveGames() + " --------------------------------------------");
logger.debug(" Active Game Worker: " + ThreadExecutor.getInstance().getActiveThreads(ThreadExecutor.getInstance().getGameExecutor()));