All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -130,7 +130,7 @@ public class Main {
logger.info(" - Loading extension from " + f);
extensions.add(ExtensionPackageLoader.loadExtension(f));
} catch (IOException e) {
logger.error("Could not load extension in " + f + "!", e);
logger.error("Could not load extension in " + f + '!', e);
}
}
}
@ -141,7 +141,7 @@ public class Main {
logger.info("Registering custom sets...");
for (ExtensionPackage pkg : extensions) {
for (ExpansionSet set : pkg.getSets()) {
logger.info("- Loading " + set.getName() + " (" + set.getCode() + ")");
logger.info("- Loading " + set.getName() + " (" + set.getCode() + ')');
Sets.getInstance().addSet(set);
}
PluginClassloaderRegistery.registerPluginClassloader(pkg.getClassLoader());
@ -268,7 +268,7 @@ public class Main {
StringBuilder sessionInfo = new StringBuilder();
Optional<User> user = UserManager.getInstance().getUser(session.getUserId());
if (user.isPresent()) {
sessionInfo.append(user.get().getName()).append(" [").append(user.get().getGameInfo()).append("]");
sessionInfo.append(user.get().getName()).append(" [").append(user.get().getGameInfo()).append(']');
} else {
sessionInfo.append("[user missing] ");
}