forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
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31589778ca
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f60ebfbb1f
451 changed files with 989 additions and 978 deletions
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@ -138,7 +138,7 @@ public class GameView implements Serializable {
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if (designation != null) {
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stack.put(stackObject.getId(), new CardView(designation, (StackAbility) stackObject));
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} else {
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LOGGER.fatal("Designation object not found: " + object.getName() + " " + object.toString() + " " + object.getClass().toString());
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LOGGER.fatal("Designation object not found: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
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}
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} else if (object instanceof StackAbility) {
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@ -147,7 +147,7 @@ public class GameView implements Serializable {
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stack.put(stackObject.getId(), new CardView(((StackAbility) stackObject)));
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checkPaid(stackObject.getId(), ((StackAbility) stackObject));
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} else {
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LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + " " + object.toString() + " " + object.getClass().toString());
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LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
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}
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} else {
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// can happen if a player times out while ability is on the stack
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