All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -138,7 +138,7 @@ public class GameView implements Serializable {
if (designation != null) {
stack.put(stackObject.getId(), new CardView(designation, (StackAbility) stackObject));
} else {
LOGGER.fatal("Designation object not found: " + object.getName() + " " + object.toString() + " " + object.getClass().toString());
LOGGER.fatal("Designation object not found: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else if (object instanceof StackAbility) {
@ -147,7 +147,7 @@ public class GameView implements Serializable {
stack.put(stackObject.getId(), new CardView(((StackAbility) stackObject)));
checkPaid(stackObject.getId(), ((StackAbility) stackObject));
} else {
LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + " " + object.toString() + " " + object.getClass().toString());
LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
}
} else {
// can happen if a player times out while ability is on the stack