forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
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31589778ca
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451 changed files with 989 additions and 978 deletions
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@ -110,15 +110,15 @@ public class CommanderInfoWatcher extends Watcher {
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sb.append("<b>Commander</b>");
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Integer castCount = (Integer) game.getState().getValue(sourceId + "_castCount");
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if (castCount != null) {
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sb.append(" ").append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone.");
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sb.append(' ').append(castCount).append(castCount == 1 ? " time" : " times").append(" casted from the command zone.");
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}
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this.addInfo(object, "Commander", sb.toString(), game);
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if (checkCommanderDamage) {
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for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) {
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Player damagedPlayer = game.getPlayer(entry.getKey());
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sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append(".");
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sb.append("<b>Commander</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append('.');
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this.addInfo(object, "Commander" + entry.getKey(),
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"<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + ".", game);
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"<b>Commander</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + '.', game);
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}
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}
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}
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