All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -165,7 +165,7 @@ public abstract class StackObjImpl implements StackObject {
// change the target?
Outcome outcome = mode.getEffects().isEmpty() ? Outcome.Detriment : mode.getEffects().get(0).getOutcome();
if (targetNames != null
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + "?", ability, game))) {
&& (forceChange || targetController.chooseUse(outcome, "Change this target: " + targetNames + '?', ability, game))) {
Set<UUID> possibleTargets = target.possibleTargets(this.getSourceId(), getControllerId(), game);
// choose exactly one other target - already targeted objects are not counted
if (forceChange && possibleTargets != null && possibleTargets.size() > 1) { // controller of spell must be used (e.g. TargetOpponent)
@ -182,7 +182,7 @@ public abstract class StackObjImpl implements StackObject {
if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
game.informPlayer(targetController, "Target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ")");
game.informPlayer(targetController, "Target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ')');
newTarget.clearChosen();
}
}
@ -235,7 +235,7 @@ public abstract class StackObjImpl implements StackObject {
} else if (newTarget.getFirstTarget() != null && filterNewTarget != null) {
Permanent newTargetPermanent = game.getPermanent(newTarget.getFirstTarget());
if (newTargetPermanent == null || !filterNewTarget.match(newTargetPermanent, game)) {
game.informPlayer(targetController, "This target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ")");
game.informPlayer(targetController, "This target does not fullfil the target requirements (" + filterNewTarget.getMessage() + ')');
again = true;
}
} else {