All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -101,7 +101,7 @@ class MyriadEffect extends OneShotEffect {
if (!playerId.equals(defendingPlayerId) && controller.hasOpponent(playerId, game)) {
Player opponent = game.getPlayer(playerId);
if (opponent != null && controller.chooseUse(Outcome.PutCreatureInPlay,
"Put a copy of " + sourceObject.getIdName() + " onto battlefield attacking " + opponent.getName() + "?", source, game)) {
"Put a copy of " + sourceObject.getIdName() + " onto battlefield attacking " + opponent.getName() + '?', source, game)) {
PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect(controller.getId(), null, false, 1, true, true, playerId);
effect.setTargetPointer(new FixedTarget(sourceObject, game));
effect.apply(game, source);