forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
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31589778ca
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f60ebfbb1f
451 changed files with 989 additions and 978 deletions
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@ -108,7 +108,7 @@ public class HauntAbility extends TriggeredAbilityImpl {
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if (zEvent.isDiesEvent()) {
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Card card = game.getCard(getSourceId());
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if (card != null) {
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String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append("_").append(card.getZoneChangeCounter(game)).toString();
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String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
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Object object = game.getState().getValue(key);
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if (object != null && object instanceof FixedTarget) {
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FixedTarget target = (FixedTarget) object;
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@ -209,7 +209,7 @@ class HauntEffect extends OneShotEffect {
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if (hauntedCreature != null) {
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if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) {
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// remember the haunted creature
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String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append("_").append(card.getZoneChangeCounter(game)).toString();
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String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
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game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source)));
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card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game);
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hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game);
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