All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -108,7 +108,7 @@ public class HauntAbility extends TriggeredAbilityImpl {
if (zEvent.isDiesEvent()) {
Card card = game.getCard(getSourceId());
if (card != null) {
String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append("_").append(card.getZoneChangeCounter(game)).toString();
String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
Object object = game.getState().getValue(key);
if (object != null && object instanceof FixedTarget) {
FixedTarget target = (FixedTarget) object;
@ -209,7 +209,7 @@ class HauntEffect extends OneShotEffect {
if (hauntedCreature != null) {
if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) {
// remember the haunted creature
String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append("_").append(card.getZoneChangeCounter(game)).toString();
String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString();
game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source)));
card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game);
hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game);