All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -71,7 +71,7 @@ public class GraftAbility extends TriggeredAbilityImpl {
this.amount = amount;
StringBuilder sb = new StringBuilder();
for (CardType theCardtype : card.getCardType()) {
sb.append(theCardtype.toString().toLowerCase(Locale.ENGLISH)).append(" ");
sb.append(theCardtype.toString().toLowerCase(Locale.ENGLISH)).append(' ');
}
this.cardtype = sb.toString().trim();
addSubAbility(new GraftStaticAbility(amount));
@ -113,7 +113,7 @@ public class GraftAbility extends TriggeredAbilityImpl {
@Override
public String getRule() {
StringBuilder sb = new StringBuilder("Graft");
sb.append(" ").append(amount).append(" <i>(This ").append(cardtype).append(" enters the battlefield with ")
sb.append(' ').append(amount).append(" <i>(This ").append(cardtype).append(" enters the battlefield with ")
.append(amount == 1 ? "a" : CardUtil.numberToText(amount))
.append(" +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this ")
.append(cardtype).append(" onto it.)</i>");