All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -104,7 +104,7 @@ class CumulativeUpkeepEffect extends OneShotEffect {
for (int i = 0; i < ageCounter; i++) {
totalCost.add((ManaCost) cumulativeCost.copy());
}
if (player.chooseUse(Outcome.Benefit, "Pay " + totalCost.getText() + "?", source, game)) {
if (player.chooseUse(Outcome.Benefit, "Pay " + totalCost.getText() + '?', source, game)) {
totalCost.clearPaid();
if (totalCost.payOrRollback(source, game, source.getSourceId(), source.getControllerId())) {
game.fireEvent(new GameEvent(EventType.PAID_CUMULATIVE_UPKEEP, permanent.getId(), permanent.getId(), player.getId(), ageCounter, false));
@ -119,7 +119,7 @@ class CumulativeUpkeepEffect extends OneShotEffect {
for (int i = 0; i < ageCounter; i++) {
totalCost.add(cumulativeCost.copy());
}
if (player.chooseUse(Outcome.Benefit, totalCost.getText() + "?", source, game)) {
if (player.chooseUse(Outcome.Benefit, totalCost.getText() + '?', source, game)) {
totalCost.clearPaid();
int bookmark = game.bookmarkState();
if (totalCost.pay(source, game, source.getSourceId(), source.getControllerId(), false, null)) {