forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
parent
31589778ca
commit
f60ebfbb1f
451 changed files with 989 additions and 978 deletions
|
|
@ -104,7 +104,7 @@ class AuraSwapEffect extends OneShotEffect {
|
|||
game.getState().setValue("attachTo:" + auraInHand.getId(), enchantedPermanent);
|
||||
auraInHand.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), controller.getId());
|
||||
enchantedPermanent.addAttachment(auraInHand.getId(), game);
|
||||
game.informPlayers(controller.getLogName() + " put " + auraInHand.getLogName() + " on the battlefield attached to " + enchantedPermanent.getLogName() + ".");
|
||||
game.informPlayers(controller.getLogName() + " put " + auraInHand.getLogName() + " on the battlefield attached to " + enchantedPermanent.getLogName() + '.');
|
||||
enchantedPermanent.removeAttachment(auraSourcePermanent.getId(), game);
|
||||
return controller.moveCards(game.getCard(source.getSourceId()), Zone.HAND, source, game);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue