All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -104,7 +104,7 @@ class AuraSwapEffect extends OneShotEffect {
game.getState().setValue("attachTo:" + auraInHand.getId(), enchantedPermanent);
auraInHand.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), controller.getId());
enchantedPermanent.addAttachment(auraInHand.getId(), game);
game.informPlayers(controller.getLogName() + " put " + auraInHand.getLogName() + " on the battlefield attached to " + enchantedPermanent.getLogName() + ".");
game.informPlayers(controller.getLogName() + " put " + auraInHand.getLogName() + " on the battlefield attached to " + enchantedPermanent.getLogName() + '.');
enchantedPermanent.removeAttachment(auraSourcePermanent.getId(), game);
return controller.moveCards(game.getCard(source.getSourceId()), Zone.HAND, source, game);
}