All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -101,7 +101,7 @@ public class WishEffect extends OneShotEffect {
List<Card> exile = game.getExile().getAllCards(game);
boolean noTargets = cards.isEmpty() && (alsoFromExile ? exile.isEmpty() : true);
if (noTargets) {
game.informPlayer(controller, "You have no cards outside the game" + (alsoFromExile ? " or in exile" : "") + ".");
game.informPlayer(controller, "You have no cards outside the game" + (alsoFromExile ? " or in exile" : "") + '.');
return true;
}
@ -118,7 +118,7 @@ public class WishEffect extends OneShotEffect {
}
}
if (filteredCards.isEmpty()) {
game.informPlayer(controller, "You don't have " + filter.getMessage() + " outside the game" + (alsoFromExile ? " or in exile" : "") + ".");
game.informPlayer(controller, "You don't have " + filter.getMessage() + " outside the game" + (alsoFromExile ? " or in exile" : "") + '.');
return true;
}