forked from External/mage
All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
parent
31589778ca
commit
f60ebfbb1f
451 changed files with 989 additions and 978 deletions
|
|
@ -1234,9 +1234,9 @@ public class ContinuousEffects implements Serializable {
|
|||
for (Ability ability : entry.getValue()) {
|
||||
MageObject object = game.getObject(ability.getSourceId());
|
||||
if (object != null) {
|
||||
texts.put(ability.getId().toString() + "_" + entry.getKey().getId().toString(), object.getName() + ": " + ability.getRule(object.getName()));
|
||||
texts.put(ability.getId().toString() + '_' + entry.getKey().getId().toString(), object.getName() + ": " + ability.getRule(object.getName()));
|
||||
} else {
|
||||
texts.put(ability.getId().toString() + "_" + entry.getKey().getId().toString(), entry.getKey().getText(null));
|
||||
texts.put(ability.getId().toString() + '_' + entry.getKey().getId().toString(), entry.getKey().getText(null));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue