All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -133,7 +133,7 @@ public class RemoveCounterCost extends CostImpl {
countersRemoved += numberOfCountersSelected;
if (!game.isSimulation()) {
game.informPlayers(new StringBuilder(controller.getLogName())
.append(" removes ").append(numberOfCountersSelected == 1 ? "a" : numberOfCountersSelected).append(" ")
.append(" removes ").append(numberOfCountersSelected == 1 ? "a" : numberOfCountersSelected).append(' ')
.append(counterName).append(numberOfCountersSelected == 1 ? " counter from " : " counters from ")
.append(permanent.getName()).toString());
}
@ -158,7 +158,7 @@ public class RemoveCounterCost extends CostImpl {
private String setText() {
StringBuilder sb = new StringBuilder("Remove ");
sb.append(CardUtil.numberToText(countersToRemove, "a")).append(" ");
sb.append(CardUtil.numberToText(countersToRemove, "a")).append(' ');
if (counterTypeToRemove != null) {
sb.append(counterTypeToRemove.getName());
}