[OTJ] update spoiler

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theelk801 2024-03-28 22:41:48 -04:00
parent 8ece278435
commit f4dd656f07
2 changed files with 28 additions and 8 deletions

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@ -13,7 +13,7 @@ import java.util.List;
public final class OutlawsOfThunderJunction extends ExpansionSet {
// This is a list of cards with the plot mechanic, it will be removed when the mechanic is implemented
private static final List<String> unfinished = Arrays.asList("Aloe Alchemist", "Aven Interrupter", "Cunning Coyote", "Fblthp, Lost on the Range", "Jace Reawakened", "Loan Shark", "Make Your Own Luck", "Outcaster Trailblazer", "Plan the Heist", "Rictus Robber", "Slickshot Lockpicker", "Slickshot Show-Off", "Step Between Worlds", "Unscrupulous Contractor");
private static final List<String> unfinished = Arrays.asList("Aloe Alchemist", "Aven Interrupter", "Blacksnag Buzzard", "Cunning Coyote", "Fblthp, Lost on the Range", "Jace Reawakened", "Loan Shark", "Longhorn Sharpshooter", "Make Your Own Luck", "Outcaster Trailblazer", "Plan the Heist", "Rictus Robber", "Slickshot Lockpicker", "Slickshot Show-Off", "Step Between Worlds", "Tumbleweed Rising", "Unscrupulous Contractor");
private static final OutlawsOfThunderJunction instance = new OutlawsOfThunderJunction();
public static OutlawsOfThunderJunction getInstance() {

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@ -52394,55 +52394,69 @@ Panoptic Projektor|Murders at Karlov Manor Commander|44|R|{4}|Artifact|||{T}: Th
Ransom Note|Murders at Karlov Manor Commander|45|R|{1}|Artifact - Clue|||When Ransom Note enters the battlefield, surveil 1.${2}, Sacrifice Ransom Note: Choose one --$* Cloak the top card of your library.$* Goad target creature.$* Draw a card.|
Archangel of Tithes|Outlaws of Thunder Junction|2|M|{1}{W}{W}{W}|Creature - Angel|3|5|Flying$As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.$As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.|
Armored Armadillo|Outlaws of Thunder Junction|3|C|{W}|Creature - Armadillo|0|4|Ward {1}${3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.|
Aven Interrupter|Outlaws of Thunder Junction|4|R|{1}{W}{W}|Creature - Bird Rogue|2|2|Flash$Flying$When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted.$Spells your opponents cast from graveyards or from exile cost 2 more to cast.|
Aven Interrupter|Outlaws of Thunder Junction|4|R|{1}{W}{W}|Creature - Bird Rogue|2|2|Flash$Flying$When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted.$Spells your opponents cast from graveyards or from exile cost {2} more to cast.|
Bovine Intervention|Outlaws of Thunder Junction|6|U|{1}{W}|Instant|||Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.|
Eriette's Lullaby|Outlaws of Thunder Junction|10|C|{1}{W}|Sorcery|||Destroy target tapped creature. You gain 2 life.|
Final Showdown|Outlaws of Thunder Junction|11|M|{W}|Instant|||Spree$+ {1} -- All creatures lose all abilities until end of turn.$+ {1} -- Choose a creature you control. It gains indestructible until end of turn.$+ {3}{W}{W} -- Destroy all creatures.|
Fortune, Loyal Steed|Outlaws of Thunder Junction|12|R|{2}{W}|Legendary Creature - Beast Mount|2|4|When Fortune, Loyal Steed enters the battlefield, scry 2.$Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.$Saddle 1|
Frontier Seeker|Outlaws of Thunder Junction|13|U|{1}{W}|Creature - Human Scout|2|1|When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Getaway Glamer|Outlaws of Thunder Junction|14|U|{W}|Instant|||Spree$+ {1} -- Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.$+ {2} -- Destroy target creature if no other creature has greater power.|
High Noon|Outlaws of Thunder Junction|15|R|{1}{W}|Enchantment|||Each player can't cast more than one spell each turn.${4}{R}, Sacrifice High Noon: It deals 5 damage to any target.|
Holy Cow|Outlaws of Thunder Junction|16|C|{2}{W}|Creature - Ox Angel|2|2|Flash$Flying$When Holy Cow enters the battlefield, you gain 2 life and scry 1.|
Lassoed by the Law|Outlaws of Thunder Junction|18|U|{3}{W}|Enchantment|||When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.$When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."|
Prosperity Tycoon|Outlaws of Thunder Junction|25|U|{3}{W}|Creature Human Noble|4|2|When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.|
Prosperity Tycoon|Outlaws of Thunder Junction|25|U|{3}{W}|Creature - Human Noble|4|2|When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it.|
Steer Clear|Outlaws of Thunder Junction|31|C|{W}|Instant|||Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.|
Thunder Lasso|Outlaws of Thunder Junction|35|U|{2}{W}|Artifact - Equipment|||When Thunder Lasso enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap target creature defending player controls.$Equip {2}|
Trained Arynx|Outlaws of Thunder Junction|36|C|{1}{W}|Creature - Cat Beast Mount|3|1|Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1.$Saddle 2|
Vengeful Townsfolk|Outlaws of Thunder Junction|37|C|{2}{W}|Creature - Human Citizen|3|3|Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.|
Double Down|Outlaws of Thunder Junction|44|M|{3}{U}|Enchantment|||Whenever you cast an outlaw spell, copy that spell.|
Duelist of the Mind|Outlaws of Thunder Junction|45|R|{1}{U}|Creature - Human Advisor|*|3|Flying, vigilance$Duelist of the Mind's power is equal to the number of cards you've drawn this turn.$Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.|
Emergent Haunting|Outlaws of Thunder Junction|46|U|{1}{U}|Enchantment|||At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.${2}{U}: Surveil 1.|
Fblthp, Lost on the Range|Outlaws of Thunder Junction|48|R|{1}{U}{U}|Legendary Creature - Homunculus|1|1|Ward {2}$You may look at the top card of your library any time.$The top card of your library has plot. The plot cost is equal to its mana cost.$You may plot nonland cards from the top of your library.|
Fleeting Reflection|Outlaws of Thunder Junction|49|U|{1}{U}|Instant|||Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.|
The Key to the Vault|Outlaws of Thunder Junction|54|R|{1}{U}|Legendary Artifact - Equipment|||Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.$Equip {2}{U}|
Loan Shark|Outlaws of Thunder Junction|55|C|{3}{U}|Creature Shark Rogue|3|4|When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.$Plot {3}{U}|
Loan Shark|Outlaws of Thunder Junction|55|C|{3}{U}|Creature - Shark Rogue|3|4|When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.$Plot {3}{U}|
Marauding Sphinx|Outlaws of Thunder Junction|56|U|{3}{U}{U}|Creature - Sphinx Rogue|3|5|Flying, vigilance, ward {2}$Whenever you commit a crime, surveil 2. This ability triggers only once each turn.|
Plan the Heist|Outlaws of Thunder Junction|62|U|{2}{U}{U}|Sorcery|||Surveil 3 if you have no cards in hand. Then draw three cards.$Plot {3}{U}|
Shifting Grift|Outlaws of Thunder Junction|66|U|{U}{U}|Sorcery|||Spree$+ {2} -- Exchange control of two target creatures.$+ {1} -- Exchange control of two target artifacts.$+ {1} -- Exchange control of two target enchantments.|
Slickshot Lockpicker|Outlaws of Thunder Junction|67|U|{2}{U}|Creature - Human Rogue|2|3|When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.$Plot {2}{U}|
Slickshot Vault-Buster|Outlaws of Thunder Junction|68|C|{2}{U}|Creature - Human Rogue|1|4|Vigilance$Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn.|
Step Between Worlds|Outlaws of Thunder Junction|70|R|{3}{U}{U}|Sorcery|||Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.$Plot {4}{U}{U}|
Three Steps Ahead|Outlaws of Thunder Junction|75|R|{U}|Instant|||Spree$+ {1}{U} -- Counter target spell.$+ {3} -- Create a token that's a copy of target artifact or creature you control.$+ {2} -- Draw two cards, then discard a card.|
Binding Negotiation|Outlaws of Thunder Junction|78|U|{1}{B}|Sorcery|||Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.|
Blacksnag Buzzard|Outlaws of Thunder Junction|79|C|{2}{B}|Creature - Bird|2|1|Flying$Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.$Plot {1}{B}|
Desperate Bloodseeker|Outlaws of Thunder Junction|86|C|{1}{B}|Creature - Vampire|2|2|Lifelink$When Desperate Bloodseeker enters the battlefield, target player mills two cards.|
Gisa, the Hellraiser|Outlaws of Thunder Junction|89|M|{3}{B}{B}|Legendary Creature - Human Warlock|4|4|Ward--{2}, Pay 2 life.$Skeletons and Zombies you control get +1/+1 and have menace.$Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn.|
Insatiable Avarice|Outlaws of Thunder Junction|91|R|{B}|Sorcery|||Spree$+ {2} -- Search your library for a card, then shuffle and put that card on top.$+ {B}{B} -- Target player draws three cards and loses 3 life.|
Rakish Crew|Outlaws of Thunder Junction|99|U|{2}{B}|Enchantment|||When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."$Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life.|
Rattleback Apothecary|Outlaws of Thunder Junction|100|U|{2}{B}|Creature - Gorgon Warlock|3|2|Deathtouch$Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.|
Raven of Fell Omens|Outlaws of Thunder Junction|101|C|{1}{B}|Creature - Bird|1|2|Flying$Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.|
Rictus Robber|Outlaws of Thunder Junction|102|U|{3}{B}|Creature - Zombie Rogue|4|3|When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.$Plot {2}{B}|
Servant of the Stinger|Outlaws of Thunder Junction|105|U|{1}{B}|Creature - Human Warlock|1|3|Deathtouch$Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle.|
Shoot the Sheriff|Outlaws of Thunder Junction|106|U|{1}{B}|Instant|||Destroy target non-outlaw creature.|
Tinybones Joins Up|Outlaws of Thunder Junction|108|R|{B}|Legendary Enchantment|||When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.$Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.|
Tinybones, the Pickpocket|Outlaws of Thunder Junction|109|M|{B}|Legendary Creature - Skeleton Rogue|1|1|Deathtouch$Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.|
Unfortunate Accident|Outlaws of Thunder Junction|111|U|{B}|Instant|||Spree$+ {2}{B} -- Destroy target creature.$+ {1} -- Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."|
Unscrupulous Contractor|Outlaws of Thunder Junction|112|U|{2}{B}|Creature Human Assassin|3|2|When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.$Plot {2}{B}|
Unscrupulous Contractor|Outlaws of Thunder Junction|112|U|{2}{B}|Creature - Human Assassin|3|2|When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.$Plot {2}{B}|
Vadmir, New Blood|Outlaws of Thunder Junction|113|R|{1}{B}|Legendary Creature - Vampire Rogue|2|2|Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn.$As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.|
Caught in the Crossfire|Outlaws of Thunder Junction|117|U|{R}{R}|Instant|||Spree$+ {1} -- Caught in the Crossfire deals 2 damage to each outlaw creature.$+ {1} -- Caught in the Crossfire deals 2 damage to each non-outlaw creature.|
Cunning Coyote|Outlaws of Thunder Junction|118|U|{1}{R}|Creature - Coyote|2|2|Haste$When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.$Plot {1}{R}|
Discerning Peddler|Outlaws of Thunder Junction|121|C|{1}{R}|Creature - Human Rogue|2|2|When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.|
Great Train Heist|Outlaws of Thunder Junction|125|R|{R}|Instant|||Spree$+ {2}{R} -- Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.$+ {2} -- Creatures you control get +1/+0 and gain first strike until end of turn.$+ {R} -- Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.|
Hell to Pay|Outlaws of Thunder Junction|126|R|{X}{R}|Sorcery|||Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.|
Hellspur Brute|Outlaws of Thunder Junction|127|U|{4}{R}|Creature - Minotaur Mercenary|5|4|Affinity for outlaws$Trample|
Hellspur Posse Boss|Outlaws of Thunder Junction|128|R|{2}{R}{R}|Creature - Lizard Rogue|2|4|Other outlaws you control have haste.$When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."|
Longhorn Sharpshooter|Outlaws of Thunder Junction|132|U|{2}{R}|Creature - Minotaur Rogue|3|3|Reach$When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.$Plot {3}{R}|
Magda, the Hoardmaster|Outlaws of Thunder Junction|133|R|{1}{R}|Legendary Creature - Dwarf Berserker|2|2|Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.$Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.|
Mine Raider|Outlaws of Thunder Junction|135|C|{2}{R}|Creature - Human Rogue|3|2|Trample$When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token.|
Quilled Charger|Outlaws of Thunder Junction|139|C|{3}{R}|Creature - Porcupine Mount|4|3|Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.$Saddle 2|
Reckless Lackey|Outlaws of Thunder Junction|140|C|{R}|Creature - Goblin Pirate|1|2|First strike, haste${2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token.|
Resilient Roadrunner|Outlaws of Thunder Junction|141|U|{1}{R}|Creature - Bird|2|2|Haste, protection from Coyotes${3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.|
Scorching Shot|Outlaws of Thunder Junction|145|U|{R}{R}|Sorcery|||Scorching Shot deals 5 damage to target creature.|
Slickshot Show-Off|Outlaws of Thunder Junction|146|R|{1}{R}|Creature - Bird Wizard|1|2|Flying, haste$Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.$Plot {1}{R}|
Terror of the Peaks|Outlaws of Thunder Junction|149|M|{3}{R}{R}|Creature - Dragon|5|4|Flying$Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.$Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.|
Aloe Alchemist|Outlaws of Thunder Junction|152|C|{1}{G}|Creature - Plant Warlock|3|2|Trample$When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.$Plot {1}{G}|
Aloe Alchemist|Outlaws of Thunder Junction|152|U|{1}{G}|Creature - Plant Warlock|3|2|Trample$When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.$Plot {1}{G}|
Bristlepack Sentry|Outlaws of Thunder Junction|156|C|{1}{G}|Creature - Plant Wolf|3|3|Defender$As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.|
Bristly Bill, Spine Sower|Outlaws of Thunder Junction|157|M|{1}{G}|Legendary Creature - Plant Druid|2|2|Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.${3}{G}{G}: Double the number of +1/+1 counters on each creature you control.|
Cactarantula|Outlaws of Thunder Junction|158|C|{4}{G}{G}|Creature - Plant Spider|6|5|This spell costs {1} less to cast if you control a Desert.$Reach$Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.|
Colossal Rattlewurm|Outlaws of Thunder Junction|159|R|{2}{G}{G}|Creature - Wurm|6|5|Colossal Rattlewurm has flash as long as you control a Desert.$Trample${1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.|
@ -52450,10 +52464,13 @@ Freestrider Lookout|Outlaws of Thunder Junction|163|R|{2}{G}|Creature - Human Ro
Hardbristle Bandit|Outlaws of Thunder Junction|168|C|{1}{G}|Creature - Plant Rogue|1|1|{T}: Add one mana of any color.$Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.|
Outcaster Greenblade|Outlaws of Thunder Junction|172|U|{2}{G}|Creature - Human Mercenary|1|2|When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.$Outcaster Greenblade gets +1/+1 for each Desert you control.|
Outcaster Trailblazer|Outlaws of Thunder Junction|173|R|{2}{G}|Creature - Human Druid|4|2|When Outcaster Trailblazer enters the battlefield, add one mana of any color.$Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.$Plot {2}{G}|
Patient Naturalist|Outlaws of Thunder Junction|174|C|{2}{G}|Creature - Human Scout|2|3|When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token.|
Smuggler's Surprise|Outlaws of Thunder Junction|180|R|{G}|Instant|||Spree$+ {2} -- Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.$+ {4}{G} -- You may put up to two creature cards from your hand onto the battlefield.$+ {1} -- Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.|
Spinewoods Armadillo|Outlaws of Thunder Junction|182|U|{4}{G}{G}|Creature - Armadillo|7|7|Reach$Ward {3}${1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.|
Stubborn Burrowfiend|Outlaws of Thunder Junction|184|U|{1}{G}|Creature - Badger Beast Mount|2|2|Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.$Saddle 2|
Tumbleweed Rising|Outlaws of Thunder Junction|187|C|{1}{G}|Sorcery|||Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.$Plot {2}{G}|
Annie Flash, the Veteran|Outlaws of Thunder Junction|190|M|{3}{R}{G}{W}|Legendary Creature - Human Rogue|4|5|Flash$When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.$Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.|
Assimilation Aegis|Outlaws of Thunder Junction|192|M|{1}{W}{U}|Artifact - Equipment|||battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.$Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.$Equip {2}|
At Knifepoint|Outlaws of Thunder Junction|193|U|{1}{B}{R}|Enchantment|||As long as it's your turn, outlaws you control have first strike.$Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.|
Badlands Revival|Outlaws of Thunder Junction|194|U|{3}{B}{G}|Sorcery|||Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.|
Bonny Pall, Clearcutter|Outlaws of Thunder Junction|196|R|{3}{G}{U}{U}|Legendary Creature - Giant Scout|6|5|Reach$When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."$Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.|
@ -52469,11 +52486,13 @@ Kellan, the Kid|Outlaws of Thunder Junction|213|M|{G}{W}{U}|Legendary Creature -
Kraum, Violent Cacophony|Outlaws of Thunder Junction|214|U|{2}{U}{R}|Legendary Creature - Zombie Horror|2|3|Flying$Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.|
Lazav, Familiar Stranger|Outlaws of Thunder Junction|216|U|{1}{U}{B}|Legendary Creature - Shapeshifter|1|4|Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn.|
Make Your Own Luck|Outlaws of Thunder Junction|218|U|{3}{G}{U}|Sorcery|||Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.|
Marchesa, Dealer of Death|Outlaws of Thunder Junction|220|R|{U}{B}{R}|Legendary Creature - Human Rogue|3|4|Whenever you commit a crime, you may pay 1. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.|
Malcolm, the Eyes|Outlaws of Thunder Junction|219|R|{U}{R}|Legendary Creature - Siren Pirate|2|2|Flying, haste$Whenever you cast your second spell each turn, investigate.|
Marchesa, Dealer of Death|Outlaws of Thunder Junction|220|R|{U}{B}{R}|Legendary Creature - Human Rogue|3|4|Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.|
Miriam, Herd Whisperer|Outlaws of Thunder Junction|221|U|{G}{W}|Legendary Creature - Human Druid|3|2|As long as it's your turn, Mounts and Vehicles you control have hexproof.$Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.|
Oko, the Ringleader|Outlaws of Thunder Junction|223|M|{2}{G}{U}|Legendary Planeswalker - Oko|3|At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.$+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.$-1: Create a 3/3 green Elk creature token.$-5: For each other nonland permanent you control, create a token that's a copy of that permanent.|
Rakdos, the Muscle|Outlaws of Thunder Junction|226|M|{2}{B}{B}{R}|Legendary Creature - Demon Mercenary|6|5|Flying, trample$Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.$Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.|
Riku of Many Paths|Outlaws of Thunder Junction|227|R|{G}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell --$* Exile the top card of your library. Until the end of your next turn, you may play it.$* Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.$* Create a 1/1 blue Bird creature token with flying.|
Roxanne, Starfall Savant|Outlaws of Thunder Junction|228|R|{3}{R}{G}|Legendary Creature - Cat Druid|4|3|Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."$Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.|
Ruthless Lawbringer|Outlaws of Thunder Junction|229|U|{1}{W}{B}|Creature - Vampire Assassin|3|2|When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.|
Satoru, the Infiltrator|Outlaws of Thunder Junction|230|R|{U}{B}|Legendary Creature - Human Ninja Rogue|2|3|Menace$Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.|
Selvala, Eager Trailblazer|Outlaws of Thunder Junction|231|M|{2}{G}{W}|Legendary Creature - Elf Scout|4|5|Vigilance$Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."${T}: Choose a color. Add one mana of that color for each different power among creatures you control.|
@ -52482,11 +52501,12 @@ Vial Smasher, Gleeful Grenadier|Outlaws of Thunder Junction|235|U|{B}{R}|Legenda
Vraska Joins Up|Outlaws of Thunder Junction|236|R|{B}{G}|Legendary Enchantment|||When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.$Whenever a legendary creature you control deals combat damage to a player, draw a card.|
Vraska, the Silencer|Outlaws of Thunder Junction|237|M|{1}{B}{G}|Legendary Creature - Gorgon Assassin|3|3|Deathtouch$Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.|
Wrangler of the Damned|Outlaws of Thunder Junction|238|U|{3}{W}{U}|Creature - Human Soldier|1|4|Flash$At the beginning of your end step, if you didn't cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying.|
Gold Pan|Outlaws of Thunder Junction|242|C|{2}|Artifact - Equipment|||When Gold Pan enters the battlefield, create a Treasure token.$Equipped creature gets +1/+1.$Equip {1}|
Lavaspur Boots|Outlaws of Thunder Junction|243|U|{1}|Artifact - Equipment|||Equipped creature gets +1/+0 and has haste and ward {1}.$Equip {1}|
Mobile Homestead|Outlaws of Thunder Junction|245|U|{2}|Artifact - Vehicle|3|3|Mobile Homestead has haste as long as you control a Mount.$Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.$Crew 2|
Tomb Trawler|Outlaws of Thunder Junction|250|U|{2}|Artifact Creature - Golem|0|4|{2}: Put target card from your graveyard on the bottom of your library.|
Abraded Bluffs|Outlaws of Thunder Junction|251|C||Land - Desert|||Abraded Bluffs enters the battlefield tapped.$When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.${T}: Add {R} or {W}.|
Arid Archway|Outlaws of Thunder Junction|252|U||Land Desert|||Arid Archway enters the battlefield tapped.$When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.${T}: Add {C}{C}.|
Arid Archway|Outlaws of Thunder Junction|252|U||Land - Desert|||Arid Archway enters the battlefield tapped.$When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.${T}: Add {C}{C}.|
Bristling Backwoods|Outlaws of Thunder Junction|253|C||Land - Desert|||Bristling Backwoods enters the battlefield tapped.$When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.${T}: Add {R} or {G}.|
Creosote Heath|Outlaws of Thunder Junction|255|C||Land - Desert|||Creosote Heath enters the battlefield tapped.$When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.${T}: Add {G} or {W}.|
Eroded Canyon|Outlaws of Thunder Junction|256|C||Land - Desert|||Eroded Canyon enters the battlefield tapped.$When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.${T}: Add {U} or {R}.|