forked from External/mage
fixed High Alert allowing opposing defenders to attack
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2 changed files with 5 additions and 5 deletions
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@ -27,7 +27,7 @@ public class CombatDamageByToughnessEffect extends ContinuousEffectImpl {
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" assigns combat damage equal to its toughness rather than its power";
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}
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public CombatDamageByToughnessEffect(final CombatDamageByToughnessEffect effect) {
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private CombatDamageByToughnessEffect(final CombatDamageByToughnessEffect effect) {
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super(effect);
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this.filter = effect.filter;
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this.onlyControlled = effect.onlyControlled;
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