fixed targets with "any number of"

This commit is contained in:
BetaSteward 2011-10-12 22:40:35 -04:00
parent 44ad4f988f
commit f405c7dd0d
6 changed files with 20 additions and 16 deletions

View file

@ -35,8 +35,6 @@ import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.effects.common.DrawCardControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
@ -45,7 +43,6 @@ import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPlayer;
/**
@ -75,7 +72,7 @@ public class JaceMemoryAdept extends CardImpl<JaceMemoryAdept> {
// -7: Any number of target players each draw twenty cards.
LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7);
ability3.addTarget(new TargetPlayer(0)); //any number
ability3.addTarget(new TargetPlayer(0, Integer.MAX_VALUE, false)); //any number
this.addAbility(ability3);
}