forked from External/mage
fixed targets with "any number of"
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44ad4f988f
commit
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6 changed files with 20 additions and 16 deletions
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@ -35,8 +35,6 @@ import mage.abilities.Ability;
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import mage.abilities.LoyaltyAbility;
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import mage.abilities.Mode;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.common.DrawCardControllerEffect;
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import mage.abilities.effects.common.DrawCardTargetEffect;
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import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
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@ -45,7 +43,6 @@ import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPlayer;
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/**
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@ -75,7 +72,7 @@ public class JaceMemoryAdept extends CardImpl<JaceMemoryAdept> {
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// -7: Any number of target players each draw twenty cards.
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LoyaltyAbility ability3 = new LoyaltyAbility(new JaceMemoryAdeptEffect(20), -7);
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ability3.addTarget(new TargetPlayer(0)); //any number
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ability3.addTarget(new TargetPlayer(0, Integer.MAX_VALUE, false)); //any number
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this.addAbility(ability3);
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}
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