[BLB] Implement Blacksmith's Talent

This commit is contained in:
theelk801 2024-07-20 16:04:43 -04:00
parent 5ae583180d
commit f3d5f6d06a
3 changed files with 151 additions and 0 deletions

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@ -0,0 +1,119 @@
package mage.cards.b;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MyTurnCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.GainClassAbilitySourceEffect;
import mage.abilities.keyword.ClassLevelAbility;
import mage.abilities.keyword.ClassReminderAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEquipmentPermanent;
import mage.filter.predicate.permanent.EquippedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.SwordToken;
import mage.target.TargetPermanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.EachTargetPointer;
import java.util.List;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class BlacksmithsTalent extends CardImpl {
private static final FilterPermanent filter = new FilterEquipmentPermanent("equipment you control");
private static final FilterPermanent filter2 = new FilterCreaturePermanent();
static {
filter.add(TargetController.YOU.getControllerPredicate());
filter2.add(EquippedPredicate.instance);
}
public BlacksmithsTalent(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{R}");
this.subtype.add(SubType.CLASS);
// (Gain the next level as a sorcery to add its ability.)
this.addAbility(new ClassReminderAbility());
// When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new SwordToken())));
// {2}{R}: Level 2
this.addAbility(new ClassLevelAbility(2, "{2}{R}"));
// At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
Ability ability = new BeginningOfCombatTriggeredAbility(
new BlacksmithsTalentEffect(), TargetController.YOU, false
);
ability.addTarget(new TargetPermanent(filter));
ability.addTarget(new TargetControlledCreaturePermanent(0, 1));
this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(ability, 2)));
// {3}{R}: Level 3
this.addAbility(new ClassLevelAbility(3, "{3}{R}"));
// During your turn, equipped creatures you control have double strike and haste.
ability = new SimpleStaticAbility(new ConditionalContinuousEffect(new GainAbilityControlledEffect(
DoubleStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter2
), MyTurnCondition.instance, "during your turn, equipped creatures you control have double strike"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilityControlledEffect(
HasteAbility.getInstance(), Duration.WhileOnBattlefield
), MyTurnCondition.instance, "and haste"));
this.addAbility(new SimpleStaticAbility(new GainClassAbilitySourceEffect(ability, 3)));
}
private BlacksmithsTalent(final BlacksmithsTalent card) {
super(card);
}
@Override
public BlacksmithsTalent copy() {
return new BlacksmithsTalent(this);
}
}
class BlacksmithsTalentEffect extends OneShotEffect {
BlacksmithsTalentEffect() {
super(Outcome.Benefit);
this.setTargetPointer(new EachTargetPointer());
staticText = "attach target Equipment you control to up to one target creature you control";
}
private BlacksmithsTalentEffect(final BlacksmithsTalentEffect effect) {
super(effect);
}
@Override
public BlacksmithsTalentEffect copy() {
return new BlacksmithsTalentEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<UUID> targets = this.getTargetPointer().getTargets(game, source);
if (targets.size() < 2) {
return false;
}
Permanent equipment = game.getPermanent(targets.get(0));
Permanent creature = game.getPermanent(targets.get(1));
return equipment != null && creature != null && creature.addAttachment(equipment.getId(), source, game);
}
}

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@ -32,6 +32,7 @@ public final class Bloomburrow extends ExpansionSet {
cards.add(new SetCardInfo("Barkform Harvester", 243, Rarity.COMMON, mage.cards.b.BarkformHarvester.class));
cards.add(new SetCardInfo("Baylen, the Haymaker", 205, Rarity.RARE, mage.cards.b.BaylenTheHaymaker.class));
cards.add(new SetCardInfo("Bellowing Crier", 42, Rarity.COMMON, mage.cards.b.BellowingCrier.class));
cards.add(new SetCardInfo("Blacksmith's Talent", 125, Rarity.UNCOMMON, mage.cards.b.BlacksmithsTalent.class));
cards.add(new SetCardInfo("Blooming Blast", 126, Rarity.UNCOMMON, mage.cards.b.BloomingBlast.class));
cards.add(new SetCardInfo("Blossoming Sands", 396, Rarity.COMMON, mage.cards.b.BlossomingSands.class));
cards.add(new SetCardInfo("Bonebind Orator", 84, Rarity.COMMON, mage.cards.b.BonebindOrator.class));

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@ -0,0 +1,31 @@
package mage.game.permanent.token;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.BoostEquippedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.constants.CardType;
import mage.constants.SubType;
/**
* @author TheElk801
*/
public final class SwordToken extends TokenImpl {
public SwordToken() {
super("Sword", "colorless Equipment artifact token named Sword with \"Equipped creature gets +1/+1\" and equip {2}");
cardType.add(CardType.ARTIFACT);
subtype.add(SubType.EQUIPMENT);
this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(1, 1)));
this.addAbility(new EquipAbility(2));
}
private SwordToken(final SwordToken token) {
super(token);
}
public SwordToken copy() {
return new SwordToken(this);
}
}