forked from External/mage
Tokens and command objects reworked (part 2 of 2, tokens/emblems)
This commit is contained in:
parent
5f55c7c667
commit
f2d93f224f
591 changed files with 1368 additions and 4425 deletions
|
|
@ -1,7 +1,5 @@
|
|||
package mage.game.command.emblems;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.AsThoughEffectImpl;
|
||||
|
|
@ -19,21 +17,30 @@ import mage.game.events.ZoneChangeEvent;
|
|||
import mage.players.Player;
|
||||
import mage.watchers.common.CastFromGraveyardWatcher;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public final class JayaBallardEmblem extends Emblem {
|
||||
// You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."
|
||||
|
||||
public JayaBallardEmblem() {
|
||||
setName("Emblem Jaya Ballard");
|
||||
availableImageSetCodes = Arrays.asList("DOM", "MED");
|
||||
super("Emblem Jaya Ballard");
|
||||
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new JayaBallardCastFromGraveyardEffect());
|
||||
ability.addEffect(new JayaBallardReplacementEffect());
|
||||
ability.addWatcher(new CastFromGraveyardWatcher());
|
||||
this.getAbilities().add(ability);
|
||||
}
|
||||
|
||||
private JayaBallardEmblem(final JayaBallardEmblem card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public JayaBallardEmblem copy() {
|
||||
return new JayaBallardEmblem(this);
|
||||
}
|
||||
}
|
||||
|
||||
class JayaBallardCastFromGraveyardEffect extends AsThoughEffectImpl {
|
||||
|
|
@ -120,7 +127,7 @@ class JayaBallardReplacementEffect extends ReplacementEffectImpl {
|
|||
CastFromGraveyardWatcher watcher = game.getState().getWatcher(CastFromGraveyardWatcher.class);
|
||||
return watcher != null
|
||||
&& watcher.spellWasCastFromGraveyard(event.getTargetId(),
|
||||
game.getState().getZoneChangeCounter(event.getTargetId()));
|
||||
game.getState().getZoneChangeCounter(event.getTargetId()));
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue