forked from External/mage
game: fixed miss state triggers check in multi-steps abilities/effects (#10564)
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4 changed files with 31 additions and 8 deletions
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@ -214,16 +214,14 @@ public abstract class AbilityImpl implements Ability {
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} else {
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game.addEffect((ContinuousEffect) effect, this);
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}
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/**
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* All restrained trigger events are fired now. To restrain the
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* events is mainly neccessary because of the movement of multiple
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* object at once. If the event is fired directly as one object
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* moved, other objects are not already in the correct zone to check
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* for their effects. (e.g. Valakut, the Molten Pinnacle)
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*/
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game.getState().handleSimultaneousEvent(game);
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game.resetShortLivingLKI();
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/**
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* <p>
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* game.applyEffects() has to be done at least for every effect that
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* moves cards/permanent between zones, or changes control of
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* objects so Static effects work as intended if dependant from the
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@ -231,8 +229,7 @@ public abstract class AbilityImpl implements Ability {
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* abilities with replacement effects deactivated too late Example:
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* {@link org.mage.test.cards.replacement.DryadMilitantTest#testDiesByDestroy testDiesByDestroy}
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*/
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game.applyEffects();
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game.getState().getTriggers().checkStateTriggers(game);
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game.getState().processAction(game);
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}
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return result;
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}
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