AI: improved performance and fixed crashes on use cases with too much target options like "deals 5 damage divided as you choose" (related to #11285):

* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code;
 * it's a target amount optimizations;
 * it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc);
 * instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
This commit is contained in:
Oleg Agafonov 2025-02-06 17:38:09 +04:00
parent b4fa6ace66
commit f17cbbe72b
9 changed files with 349 additions and 50 deletions

View file

@ -79,6 +79,9 @@ public interface Target extends Serializable {
boolean isLegal(Ability source, Game game);
/**
* AI related code. Returns all possible different target combinations
*/
List<? extends Target> getTargetOptions(Ability source, Game game);
boolean canChoose(UUID sourceControllerId, Game game);