forked from External/mage
AI: improved performance and fixed crashes on use cases with too much target options like "deals 5 damage divided as you choose" (related to #11285):
* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code; * it's a target amount optimizations; * it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc); * instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
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9 changed files with 349 additions and 50 deletions
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@ -79,6 +79,9 @@ public interface Target extends Serializable {
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boolean isLegal(Ability source, Game game);
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/**
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* AI related code. Returns all possible different target combinations
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*/
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List<? extends Target> getTargetOptions(Ability source, Game game);
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boolean canChoose(UUID sourceControllerId, Game game);
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